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[英]How to export 3D vector field from numpy array to *.vtk-file using pyvtk?
[英]How to export a 3D vtk rendered scene to paraview using python?
我已經編寫了一個代碼在python中使用vtk生成圓柱對象。 此代碼在產生3D場景的地方效果很好,在這里我可以縮放或旋轉已制成的圓柱體。 問題是我想將此渲染的場景導出到paraview,以查看並保存以供以后使用。 我怎樣才能做到這一點? 以下是產生帶有圓柱體的Y形的代碼:
import vtk
import numpy as np
'''
Adding multiple Actors to one renderer scene using VTK package with python api.
Each cylinder is an Actor with three input specifications: Startpoint, Endpoint and radius.
After creating all the Actors, the preferred Actors will be added to a list and that list will be our input to the
renderer scene.
A list or numpy array with appropriate 3*1 shape could be used to specify starting and ending points.
There are two alternative ways to apply the transform.
1) Use vtkTransformPolyDataFilter to create a new transformed polydata.
This method is useful if the transformed polydata is needed
later in the pipeline
To do this, set USER_MATRIX = True
2) Apply the transform directly to the actor using vtkProp3D's SetUserMatrix.
No new data is produced.
To do this, set USER_MATRIX = False
'''
USER_MATRIX = True
def cylinder_object(startPoint, endPoint, radius, my_color="DarkRed"):
colors = vtk.vtkNamedColors()
# Create a cylinder.
# Cylinder height vector is (0,1,0).
# Cylinder center is in the middle of the cylinder
cylinderSource = vtk.vtkCylinderSource()
cylinderSource.SetRadius(radius)
cylinderSource.SetResolution(50)
# Generate a random start and end point
# startPoint = [0] * 3
# endPoint = [0] * 3
rng = vtk.vtkMinimalStandardRandomSequence()
rng.SetSeed(8775070) # For testing.8775070
# Compute a basis
normalizedX = [0] * 3
normalizedY = [0] * 3
normalizedZ = [0] * 3
# The X axis is a vector from start to end
vtk.vtkMath.Subtract(endPoint, startPoint, normalizedX)
length = vtk.vtkMath.Norm(normalizedX)
vtk.vtkMath.Normalize(normalizedX)
# The Z axis is an arbitrary vector cross X
arbitrary = [0] * 3
for i in range(0, 3):
rng.Next()
arbitrary[i] = rng.GetRangeValue(-10, 10)
vtk.vtkMath.Cross(normalizedX, arbitrary, normalizedZ)
vtk.vtkMath.Normalize(normalizedZ)
# The Y axis is Z cross X
vtk.vtkMath.Cross(normalizedZ, normalizedX, normalizedY)
matrix = vtk.vtkMatrix4x4()
# Create the direction cosine matrix
matrix.Identity()
for i in range(0, 3):
matrix.SetElement(i, 0, normalizedX[i])
matrix.SetElement(i, 1, normalizedY[i])
matrix.SetElement(i, 2, normalizedZ[i])
# Apply the transforms
transform = vtk.vtkTransform()
transform.Translate(startPoint) # translate to starting point
transform.Concatenate(matrix) # apply direction cosines
transform.RotateZ(-90.0) # align cylinder to x axis
transform.Scale(1.0, length, 1.0) # scale along the height vector
transform.Translate(0, .5, 0) # translate to start of cylinder
# Transform the polydata
transformPD = vtk.vtkTransformPolyDataFilter()
transformPD.SetTransform(transform)
transformPD.SetInputConnection(cylinderSource.GetOutputPort())
# Create a mapper and actor for the arrow
mapper = vtk.vtkPolyDataMapper()
actor = vtk.vtkActor()
if USER_MATRIX:
mapper.SetInputConnection(cylinderSource.GetOutputPort())
actor.SetUserMatrix(transform.GetMatrix())
else:
mapper.SetInputConnection(transformPD.GetOutputPort())
actor.SetMapper(mapper)
actor.GetProperty().SetColor(colors.GetColor3d(my_color))
return actor
def render_scene(my_actor_list):
renderer = vtk.vtkRenderer()
for arg in my_actor_list:
renderer.AddActor(arg)
namedColors = vtk.vtkNamedColors()
renderer.SetBackground(namedColors.GetColor3d("SlateGray"))
window = vtk.vtkRenderWindow()
window.SetWindowName("Oriented Cylinder")
window.AddRenderer(renderer)
interactor = vtk.vtkRenderWindowInteractor()
interactor.SetRenderWindow(window)
# Visualize
window.Render()
interactor.Start()
if __name__ == '__main__':
my_list = []
p0 = np.array([0, 0, 0])
p1 = np.array([0, 10, 0])
p2 = np.array([7, 17, 0])
p3 = np.array([-5, 15, 0])
my_list.append(cylinder_object(p0, p1, 1, "Red"))
my_list.append(cylinder_object(p1, p2, 0.8, "Green"))
my_list.append(cylinder_object(p1, p3, 0.75, "Navy"))
render_scene(my_list)
我有多個演員,所有演員都在一個渲染場景中一起渲染,我可以將每個演員傳遞到vtk.vtkSTLWriter
嗎? 這似乎不起作用!
您正在尋找的是vtkExporter
類的子類 ,根據鏈接的doco:
vtkExporter是將場景導出到文件的抽象類。 它與vtkWriter非常相似,不同之處在於寫入器只寫出對象的幾何和拓撲數據,而輸出者可以在其中寫出材料特性,照明,相機參數等。
從類的繼承圖中可以看到,大約有15個類支持將此類場景導出到文件中,並可以在適當的閱讀器中查看。
恕我直言,最讓您幸運的是vtkVRMLExporter
類,因為它是一種相當常見的格式。 話雖這么說,但我不相信Paraview支持VRML文件(至少基於我發現的一些非常古老的帖子),但是我確定MayaVi可以。
或者,您可以如上所述將對象導出到STL文件中,但是STL文件僅包含三角形坐標和有關其連接方式的信息。 這樣的文件可能無法描述場景信息,例如相機或照明信息。 最后我檢查了一個STL文件只能包含一個對象,因此您的三個柱面最終將成為一個合並對象,因此可能不是您想要的。
我添加了這些代碼,它從渲染的場景創建了一個VRML
文件。
exporter = vtk.vtkVRMLExporter()
exporter.SetRenderWindow(window)
exporter.SetFileName("cylinders.wrl")
exporter.Write()
exporter.Update()
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