[英]Check if a set of objects is moving Unity 3D
我有幾個具有相同標簽的對象,我想檢查它們是否在移動,以便在它們不移動時調用函數。 所以我使用了下面的代碼,但是即使某些對象仍在移動, aremoving 始終是錯誤的! 你知道我的代碼有什么問題嗎?
腳本:
bool aremoving;
void LateUpdate()
{
GameObject[] Cubes = GameObject.FindGameObjectsWithTag("Cube");
foreach (GameObject Cube in Cubes)
{
if (Cube.GetComponent<Rigidbody>() == null)
{
continue;
}
if (Cube.GetComponent<Rigidbody>().velocity.magnitude > 0.01)
{
aremoving = true;
}
if (Cube.GetComponent<Rigidbody>().velocity.magnitude <= 0.01)
{
aremoving = false;
}
}
Debug.Log("Cubes moving: " + aremoving);
}
像這樣寫代碼
bool aremoving;
void LateUpdate()
{
GameObject[] Cubes = GameObject.FindGameObjectsWithTag("Cube");
foreach (GameObject Cube in Cubes)
{
if (Cube.GetComponent<Rigidbody>() == null)
{
continue;
}
if (Cube.GetComponent<Rigidbody>().velocity.magnitude > 0.01f)
{
aremoving = true;
}
Debug.Log("Cubes moving: " + aremoving);
aremoving = false;
}
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