[英]Unity procedural mesh generation
這是生成三角形的代碼,頂點直接從文件加載:
int n = 10;
Vector3[] vertices = new Vector3[n * 2];
int vC = 0;
int[] tri = new int[6 * (n - 1)];
int tC = 0;
for(int i=0;i<2*(n-1);i++)
{
if(i%2==0)
{
tri[tC++] = i;
tri[tC++] = i + 2;
tri[tC++] = i + 1;
}
else
{
tri[tC++] = i;
tri[tC++] = i + 1;
tri[tC++] = i + 2;
}
}
頂點從文件加載。
這是一個結果:
三0 2 1
三1 2 3
三2 4 3
三3 4 5
三4 6 5
三5 6 7
三6 8 7
三7 8 9
tri 8 10 9
tri 9 10 11
tri 10 12 11
三11 12 13
tri 12 14 13
tri 13 14 15
tri 14 16 15
tri 15 16 17
三16 18 17
tri 17 18 19
頂點(1707.8,0.0,1707.8)
頂點(1708.0,0.0,1708.0)
頂點(1708.1,0.0,1708.1)
頂點(1707.8,0.0,1707.8)
頂點(1707.8,0.0,1707.8)
頂點(1708.1,0.0,1708.1)
頂點(1708.2,0.0,1708.2)
頂點(1707.8,0.0,1707.8)
頂點(1708.1,0.0,1708.1)
頂點(1708.0,0.0,1708.0)
頂點(1708.1,0.0,1708.1)
頂點(1708.2,0.0,1708.2)
頂點(1708.2,0.0,1708.2)
頂點(1708.2,0.0,1708.2)
頂點(1708.0,0.0,1708.0)
頂點(1708.6,0.0,1708.6)
頂點(1708.5,0.0,1708.5)
頂點(1708.2,0.0,1708.2)
頂點(1708.5,0.0,1708.5)
頂點(1708.4,0.0,1708.4)
任何人都可以告訴我為什么它沒有呈現任何東西。
您需要將網格渲染器添加到游戲對象中,並將頂點和三角形設置到其中。
檢查此鏈接以了解如何通過代碼生成網格。
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