簡體   English   中英

相機中的 UnassignedReferenceException

[英]UnassignedReferenceException in camera

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MouseLock : MonoBehaviour
{

    public float mouseSensetivity = 100f;

    public Transform playerBody;

    float xRotation = 0f;

    // Start is called before the first frame update
    void Start()
    {
        Cursor.lockState = CursorLockMode.Locked;
    }

    // Update is called once per frame
    void Update()
    {
        float mouseX = Input.GetAxis("Mouse X") * mouseSensetivity * Time.deltaTime;
        float mouseY = Input.GetAxis("Mouse Y") * mouseSensetivity * Time.deltaTime;

        xRotation -= mouseY;
        xRotation = Mathf.Clamp(xRotation, -90f, 90f);

        transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
        playerBody.Rotate(Vector3.up * mouseX);

    }
}

我真的沒有看到任何問題,你可以看到它只在一個對象上的代碼,它是我從教程中得到的相機。

控制台

您是否將 playerBody 變換從層次結構拖到 MouseLock 組件中的 playerBody 變量槽中?

暫無
暫無

聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.

 
粵ICP備18138465號  © 2020-2024 STACKOOM.COM