簡體   English   中英

Unity2D - 如何在 2D 游戲中圍繞圓圈移動和旋轉游戲對象?

[英]Unity2D - How to move AND rotate a gameobject around a circle in a 2D game?

我正在嘗試圍繞目標行星(目前只是一個圓圈)移動和旋轉一些雲。 我把運動放下了,但我真的在旋轉部分掙扎。 我希望它根據它在圓圈上的位置按比例旋轉,但我一直在試圖猜測正確的數字。 這是代碼:

public class CloudMovement : MonoBehaviour
{
    public GameObject target;
    private float RotateSpeed = .05f;
    private float Radius = 1.0f;

    private Vector2 center;
    private float angle;

    private void Start()
    {
        center = target.transform.localPosition;
        Radius = target.transform.localScale.x / 1.5f;
    }

    private void Update()
    {

        angle = angle + RotateSpeed * Time.deltaTime;
        this.transform.Rotate (Vector3.forward * -angle * Time.deltaTime);

        Vector2 offset = new Vector2(Mathf.Sin(angle), Mathf.Cos(angle)) * Radius;
        this.transform.position = center + offset;
    }
}
using UnityEngine;

public class CloudMovement : MonoBehaviour
{
    // X Y radius
    public Vector2 Velocity = new Vector2(1, 0); 

    // rotational direction
    public bool Clockwise = true;

    [Range(0, 5)] 
    public float RotateSpeed = 1f;
    [Range(0, 5)]
    public float RotateRadiusX = 1f;
    [Range(0, 5)]
    public float RotateRadiusY = 1f;        

    private Vector2 _centre;
    private float _angle;

    private void Start()
    {
        _centre = transform.position;
    }

    private void Update()
    {
        _centre += Velocity * Time.deltaTime;    
        _angle += (Clockwise ? RotateSpeed : -RotateSpeed) * Time.deltaTime;    
        var x = Mathf.Sin(_angle) * RotateRadiusX;
        var y = Mathf.Cos(_angle) * RotateRadiusY;    
        transform.position = _centre + new Vector2(x, y);
    }

    void OnDrawGizmos()
    {
        Gizmos.DrawSphere(_centre, 0.1f);
        Gizmos.DrawLine(_centre, transform.position);
    }
}

編輯選項 2RotateAround

一個更新的選項,融入到 Unity 中——你也可以嘗試RotateAround函數

Vector3 point = new Vector3(10,0,0);
Vector3 axis =  new Vector3(0,0,1);
transform.RotateAround(point, axis, Time.deltaTime * 10);

transform.RotateAround()以度為單位采用Vector3 Point Axis & float Angle`。

軸是旋轉方向。


同樣的事情, 這里有一個工作樣本

public class CloudMovement : MonoBehaviour {

 public float speed;
 public Transform target;

 private Vector3 zAxis = new Vector3(0, 0, 1);

 void FixedUpdate () {
     transform.RotateAround(target.position, zAxis, speed); 
 }
}

你可以! 通過不斷改變 x 比例! 在更新無效時調用此函數

public void Rotate()
    {
        if (transform.localScale.x <= -1)
        {
            rotationBool = true;
        }
        if (transform.localScale.x >= 1)
        {
            rotationBool = false;
        }
        if (rotationBool == false)
        {
            Vector3 scaleChange = new Vector3(0.01f, 0f, 0f);
            transform.localScale -= scaleChange;
        }
        if (rotationBool == true)
        {
            Vector3 scaleChange = new Vector3(0.01f, 0f, 0f);
            transform.localScale += scaleChange;
        }
    }

暫無
暫無

聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.

 
粵ICP備18138465號  © 2020-2024 STACKOOM.COM