[英]Issues with picking in c# XNA
我試圖制作一個國際象棋游戲,使用采摘移動棋子,因此用戶單擊一個棋子將其設置為選定的棋子,然后在他們想要將其移動到的方格上。 這是第一次工作,但是當您單擊另一個塊以使其成為選定的塊,然后單擊一個空方塊來移動它時,它會移動第一個選定的塊。 這是我的代碼,並提前感謝任何可以提供幫助的人。
string[,] Board =
{
{"BRook1", "BKnight1", "BBisop1", "BQueen", "BKing", "BBishop2", "BKnight2", "BRook2"},
{"BPawn1", "BPawn2", "BPawn3", "BPawn4", "BPawn5", "BPawn6", "BPawn7", "BPawn8"},
{null, null, null, null, null, null, null, null },
{null, null, null, null, null, null, null, null },
{null, null, null, null, null, null, null, null },
{null, null, null, null, null, null, null, null },
{"WPawn1", "WPawn2", "WPawn3", "WPawn4", "WPawn5", "WPawn6", "WPawn7", "WPawn8"},
{"WRook1", "WKnight1", "WBishop1", "WQueen", "WKing", "WBishop2", "WKnight2", "WRook2"},
};
MouseState mouseState = Mouse.GetState();
decimal decMousex = mouseState.X;
decimal decMousey = mouseState.Y;
y = Convert.ToInt32(Math.Floor(decMousex / 75));
x = Convert.ToInt32(Math.Floor(decMousey / 75));
if (mouseState.LeftButton == ButtonState.Pressed
&& Board[x,y] != null && pieceSelected == null)
{
pieceSelected = Board[x, y];
selectedX = x;
selectedY = y;
}
else if (mouseState.LeftButton == ButtonState.Pressed
&& Board[x,y] == null && pieceSelected != null)
{
Board[selectedX, selectedY] = null;
Board[x, y] = pieceSelected;
pieceSelected = null;
}
看看當鼠標在一個空的方塊上按下時發生了什么,pieceSelected 會移動到那里,但是下一次又會立即變成pieceSelected,因為除非你真的快速點擊,否則鼠標仍然是向下的。
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