[英]How to access wheel collider in a child object in Unity
在 Unity 中,我的玩家游戲對象有 4 個輪子,它們都包含輪子對撞機。 我想得到這些的rpm。
我編寫了這段代碼,但在第 33 行它拋出了索引/參數超出范圍異常,這意味着它試圖使用“GetChild(i)”訪問的索引不可訪問。 第 33 行是
wColliders[i] = gameObject.transform.GetChild(i).gameObject.GetComponent<WheelCollider>();
我的玩家有 5 個子對象,其中 4 個有輪子對撞機。 如何解決?
```
public class PlayerController : MonoBehaviour
{
//[SerializeField] private float speed = 10f;
[SerializeField] private float speed;
[SerializeField] private float rpm;
private float totalRpm;
[SerializeField] private float horsePower;
[SerializeField] private float turnSpeed;
public float horizontalInput;
public float forwardInput;
[SerializeField] private GameObject centerOfMass;
[SerializeField] TextMeshProUGUI speedometerText;
[SerializeField] TextMeshProUGUI rpmText;
List<WheelCollider> wColliders;
private Rigidbody playerRb;
// Start is called before the first frame update
void Start()
{
playerRb = GetComponent<Rigidbody>();
playerRb.centerOfMass = centerOfMass.transform.position;
wColliders = new List<WheelCollider>();
for(int i = 0; i < 4; i++)
{
wColliders[i] = gameObject.transform.GetChild(i).gameObject.GetComponent<WheelCollider>();
}
}
// Update is called once per frame
void FixedUpdate()
{
horizontalInput = Input.GetAxis("Horizontal");
forwardInput = Input.GetAxis("Vertical");
playerRb.AddRelativeForce(Vector3.forward * horsePower * forwardInput);
transform.Rotate(Vector3.up, Time.deltaTime * turnSpeed * horizontalInput);
speed = playerRb.velocity.magnitude;
speed = Mathf.RoundToInt(speed);
speedometerText.SetText("Speed: " + speed);
for(int i = 0; i < wColliders.Count; i++)
{
totalRpm += wColliders[i].rpm;
}
rpm = Mathf.Round(totalRpm / wColliders.Count);
rpmText.SetText("RPM: " + rpm);
}
}
您得到IndexOutOfBoundsException
不是因為 Unity 沒有找到孩子,而是因為您嘗試訪問/設置
wColliders[i]
一個空列表。 尚未添加任何項目,因此您無法通過索引訪問它們。
您寧願使用List<T>.Add
for(var i = 0; i < 4; i++)
{
wColliders.Add(transform.GetChild(i).GetComponent<WheelCollider>());
}
或者實際上更簡單地使用GetComponentsInChildren
wColliders = GetComponentsInChildren<WheelCollider>(true).ToList();
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