[英]SharpDX: Initializing a Texture2D from a DataStream fails (though Texture1D works fine)
我正在嘗試從內存數據創建SharpDX.Direct3D11.Texture2D但總是得到SharpDXException(HRESULT:0x80070057,“參數不正確。”)。 我為此目的使用了Texture1D,之前可以毫無問題地創建它。
我已將代碼減少到此樣本,但仍會產生異常:
using (var device = new Device(DriverType.Hardware, DeviceCreationFlags.Debug)) {
// empty stream sufficient for example
var stream = new DataStream(16 * 4, true, true);
var description1D = new Texture1DDescription() {
Width = 16,
ArraySize = 1,
Format = Format.R8G8B8A8_UNorm,
MipLevels = 1,
};
using (var texture1D = new Texture1D(device, description1D, new[] { new DataBox(stream.DataPointer) })) {
// no exception on Texture1D
}
var description2D = new Texture2DDescription() {
Width = 8,
Height = 2,
ArraySize = 1,
MipLevels = 1,
Format = Format.R8G8B8A8_UNorm,
SampleDescription = new SampleDescription(1, 0),
};
using (var texture2D = new Texture2D(device, description2D, new[] { new DataBox(stream.DataPointer) })) {
// HRESULT: [0x80070057], Module: [Unknown], ApiCode: [Unknown/Unknown], Message: The parameter is incorrect.
}
}
在不傳遞數據的情況下創建紋理工作正常。 誰能告訴我如何修復Texture2D初始化?
您需要將紋理2D的行跨度傳遞到DataBox中。 就像是:
new DataBox(stream.DataPointer, 8 * 4)
或者以更通用的方式:
new DataBox(stream.DataPointer, description2D.Width
* (int)FormatHelper.SizeOfInBytes(description2D.Format))
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