简体   繁体   English

OpenGL - 着色器测试

[英]OpenGL - shader test

I'd like to create a simple tool to test my shaders. 我想创建一个简单的工具来测试我的着色器。 It should try to compile them, and output any messages from the driver. 它应该尝试编译它们,并从驱动程序输出任何消息。 However, I'm having trouble: it segfaults. 但是,我遇到了麻烦:它是段错误的。 This is the code: 这是代码:

#include <stdlib.h>

#include <GL/glew.h>
#include <GL/gl.h>


/* Test shader */
static const GLchar * vertexSource =
    "#version 150 core\n"
    "in vec2 position;"
    "in vec3 color;"
    "out vec3 Color;"
    "void main() {"
    "   Color = color;"
    "   gl_Position = vec4(position, 0.0, 1.0);"
    "}";


int main(void)
{
    GLuint vertexShader;

    glewExperimental = GL_TRUE;
    glewInit();

    vertexShader = glCreateShader(GL_VERTEX_SHADER);
    glShaderSource(vertexShader, 1, &vertexSource, NULL);
    glCompileShader(vertexShader);
    glDeleteShader(vertexShader);

    return EXIT_SUCCESS;
}

No other messages other than Segmentation fault are emitted. 除了Segmentation fault不会发出其他消息。 Can anyone explain what is happening? 任何人都可以解释发生了什么?

PS: FWIW, I'm using the R600g Mesa (10.0) driver on a Radeon HD 3200, GCC version 4.8.2. PS:FWIW,我在Radeon HD 3200,GCC版本4.8.2上使用R600g Mesa(10.0)驱动程序。

Create a GL context and make it current before attempting to call glewInit() or any other GL-related functions. 在尝试调用glewInit()或任何其他GL相关函数之前,创建GL上下文并使其成为当前上下文。

You can use FreeGLUT to create a window and associated GL context: 您可以使用FreeGLUT创建窗口和关联的GL上下文:

#include <GL/glew.h>
#include <GL/freeglut.h>

int main(int argc, char **argv)
{
    glutInit( &argc, argv );
    glutInitWindowSize( 600, 600 );
    glutInitDisplayMode( GLUT_RGBA | GLUT_DOUBLE );
    glutInitContextVersion( 3, 2 );
    glutInitContextProfile( GLUT_CORE_PROFILE );
    glutCreateWindow( "GLUT" );

    glewExperimental = GL_TRUE;
    glewInit();

    // attempt shader compile here...

    glutMainLoop();
    return 0;
}

声明:本站的技术帖子网页,遵循CC BY-SA 4.0协议,如果您需要转载,请注明本站网址或者原文地址。任何问题请咨询:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM