[英]Mapping a 2D image to a 3D texture
Question: I am trying to map a single 2D image to a 3D texture. 问题:我正在尝试将单个2D图像映射到3D纹理。 When I visualize the output, OpenGL renders a white texture floating in black background.
当我可视化输出时,OpenGL渲染漂浮在黑色背景中的白色纹理。 Why is this happening?
为什么会这样呢? Is it possible to map a 2D image to a 3D texture?
是否可以将2D图像映射到3D纹理?
My goal is to place multiple 2D images along the z-dimension to resemble a volume. 我的目标是沿z维放置多个2D图像,使其类似于一个体积。 An example of such an approach is in this video: http://cvlab.epfl.ch/research/medical/em/synapses
该视频中提供了这种方法的示例: http : //cvlab.epfl.ch/research/medical/em/synapses
Approaches attempted: I took 2D images and mapped them to 2D textures. 尝试的方法:我拍摄了2D图像并将其映射到2D纹理。 I have also used 2D texture arrays.
我还使用了2D纹理数组。 Both of these approaches provide a good result.
这两种方法均提供了良好的结果。 However, when I tried to paint the surface of a 3D texture with the same image, I get a white texture floating around in a black space.
但是,当我尝试用相同的图像绘制3D纹理的表面时,我得到了在黑色空间中漂浮的白色纹理。
Code I have followed the texture mapping tutorial that is available on NeHe's website. 代码我遵循了NeHe网站上提供的纹理映射教程。 http://nehe.gamedev.net/tutorial/lesson_06_texturing_update/47002/
http://nehe.gamedev.net/tutorial/lesson_06_texturing_update/47002/
Except changes to these three functions, everything else in the program (present in the solution file in the website) is the same. 除了对这三个功能的更改以外,程序中的其他所有内容(位于网站的解决方案文件中)都是相同的。
... // header file declarations
#include <glext.h>
PFNGLTEXIMAGE3DPROC glTexImage3D;
GLuint texture;
int LoadGLTextures() // Load Bitmaps And Convert To Textures
{
/* load an image file directly as a new OpenGL texture */
texture = SOIL_load_OGL_texture("Data/NeHe.bmp",SOIL_LOAD_AUTO,
SOIL_CREATE_NEW_ID,S OIL_FLAG_INVERT_Y);
// "Data/NeHe.bmp"
if(texture == 0) {return false;}
glTexImage3D = (PFNGLTEXIMAGE3DPROC) wglGetProcAddress("glTexImage3D");
if (glTexImage3D == NULL)
{
printf("Error in line %d: Couldn't load glTexImage3D function. Aborting.\n", __LINE__);
return -1;
}
glBindTexture(GL_TEXTURE_3D, texture);
glTexParameteri(GL_TEXTURE_3D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_3D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
//glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 4096, 4096, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
return true;
}
int InitGL(GLvoid)
{
if (!LoadGLTextures())
{ return FALSE; }
glEnable(GL_TEXTURE_3D);
// glEnable(GL_TEXTURE_2D);
glShadeModel(GL_SMOOTH); //
glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Black Background
glClearDepth(1.0f); // Depth Buffer Setup
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective calculations
return TRUE; // Initialization Went OK
}
int DrawGLScene(GLvoid)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(0.0f,0.0f,-5.0f);
glRotatef(xrot,1.0f,0.0f,0.0f);
glRotatef(yrot,0.0f,1.0f,0.0f);
glRotatef(zrot,0.0f,0.0f,1.0f);
// glBindTexture(GL_TEXTURE_2D, texture[0]);
glBindTexture(GL_TEXTURE_3D, texture);
glBegin(GL_QUADS);
glTexCoord3f(0.0f, 0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, 0.0f);
glTexCoord3f(1.0f, 0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, 0.0f);
glTexCoord3f(1.0f, 1.0f, 0.0f); glVertex3f( 1.0f, 1.0f, 0.0f);
glTexCoord3f(0.0f, 1.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 0.0f);
glEnd();
xrot+=0.3f;
yrot+=0.2f;
zrot+=0.4f;
return TRUE;
}
...
It is better to use 3D textures instead of 2D ones as you will be able to apply rotations correctly using glRotate(). 最好使用3D纹理而不是2D纹理,因为您可以使用glRotate()正确应用旋转。 You will also need to do blending and/or alpha-testing to see different layers of your 2D image.
您还需要进行混合和/或Alpha测试,以查看2D图像的不同层。
To create a 3D texture, you can create an array of dimension [width x height x number_of_slices] and then store the raw data slice by slice 要创建3D纹理,您可以创建一个尺寸为[宽x高x number_of_slices]的数组,然后按切片存储原始数据
Look at this tutorial: http://www.codeproject.com/Articles/352270/Getting-started-with-Volume-Rendering?msg=4729498#xx4729498xx 查看本教程: http : //www.codeproject.com/Articles/352270/Getting-started-with-Volume-Rendering? msg= 4729498#xx4729498xx
It's very good and it worked for me to do the same thing 很好,对我来说做同样的事情
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