[英]pyOpenGL failing to create a vertex buffer object
I'm just starting out with OpenGL and trying to create a basic "hello world"-type OpenGL app using Python 2.7, pygame and pyOpenGL to render some 2D shapes using the GPU. 我只是从OpenGL开始,尝试使用Python 2.7,pygame和pyOpenGL创建一个基本的“ hello world”类型的OpenGL应用程序,以使用GPU渲染某些2D形状。 When trying to create a vertex buffer for the vertex data:
尝试为顶点数据创建顶点缓冲区时:
Traceback (most recent call last):
File "test.py", line 126, in <module>
main()
File "test.py", line 59, in main
vertexbuffer = vbo.VBO([[0, 0], [1, 0], [1, 1], [0, 1], [2.2, 2.2], [2.7, 2.7], [2.2, 3.2], [1.7, 2.7]])
File "/usr/lib/python2.7/site-packages/OpenGL/arrays/vbo.py", line 180, in __init__
self.set_array( data, size )
File "/usr/lib/python2.7/site-packages/OpenGL/arrays/vbo.py", line 204, in set_array
self.size = ArrayDatatype.arrayByteCount( self.data )
File "/usr/lib/python2.7/site-packages/OpenGL/arrays/arraydatatype.py", line 176, in arrayByteCount
return cls.getHandler(value).arrayByteCount( value )
AttributeError: 'ListHandler' object has no attribute 'arrayByteCount'
vbo.VBO
is OpenGL.arrays.vbo.VBO
. vbo.VBO
是OpenGL.arrays.vbo.VBO
。
Very confused by this. 对此很困惑。 Searching for this error message yields absolutely nothing specific.
搜索此错误消息绝对不会产生任何特定的结果。
Any insights? 有什么见解吗?
EDIT: I thought I'd include the code that is executed before this VBO call. 编辑:我想我会包括在此VBO调用之前执行的代码。
def init(screen_size):
screen = pygame.display.set_mode(screen_size, HWSURFACE | OPENGL | DOUBLEBUF)
glViewport(0, 0, screen_size[0], screen_size[1])
glShadeModel(GL_SMOOTH)
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
viewport = glGetIntegerv(GL_VIEWPORT)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glFrustum(-1.0, 1.0, 1.0, -1.0, 1, 10.0);
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
The vbo.VBO(...)
line from the traceback is called immediately after this init()
. 在此
init()
之后,立即调用来自追溯的vbo.VBO(...)
行。
Solved myself. 解决了自己。
vbo.VBO
wants numpy-type arrays ( numpy.array
), not normal lists. vbo.VBO
想要numpy类型的数组( numpy.array
),而不是普通列表。
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