[英]How to make Render Trigger Manual in SharpGL/WPF
I've installed SharpGL control for WPF. 我已经为WPF安装了SharpGL控件。 The control is always in Render Loop by which I mean it renders in certain intervals.
控件始终处于“渲染循环”中,我的意思是它以特定的间隔进行渲染。 What I want is a one time draw.
我想要的是一次抽签。 Because I'm not making a game and I don't need the scene to be rendered constantly.
因为我不是在玩游戏,所以不需要不断渲染场景。 What should I do?
我该怎么办?
set RenderTrigger to manual and call openGLControl.DoRender(); 将RenderTrigger设置为手动并调用openGLControl.DoRender(); once.
一旦。
openGLControl.RenderTrigger = RenderTrigger.Manual;
openGLControl.DoRender();
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