[英]What's the maximum far plane of an o3d (webgl) projection?
g_viewInfo.drawContext.projection = g_math.matrix4.perspective(
g_math.degToRad(30), // 30 degree fov.
g_client.width / g_client.height,
1, // Near plane.
9999); // Far plane.
Can anyone tell me what the maximum far plane of an o3d (webgl) projection is? 谁能告诉我o3d(webgl)投影的最大远平面是多少?
I have tried using 5000 and 9999 but everything still seems to disappear at the same point. 我曾尝试使用5000和9999,但所有内容似乎仍在同一时间消失。 I have tried to locate this information in the SDK's current documentation.
我试图在SDK的当前文档中找到此信息。
Is there a reason for such a weak limitation? 有这么弱的限制原因吗?
Is it possible to hack the max value? 可以破解最大值吗?
将近平面与远平面一起使用,并解决了距离问题
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