[英]Where can I find the source code examples for “Introduction to 3D game programming with DirectX 9.0c”?
I have a book : "Introduction to 3D game programming with DirectX 9.0c– a shader approach" by Frank Luna. 我有一本书:“使用DirectX 9.0c进行3D游戏编程的介绍 - 一种着色器方法”,由Frank Luna提供。
The official site is dead and I can't seem to find 3 main files used for all the projects. 官方网站已经死了,我似乎无法找到用于所有项目的3个主要文件。
Does someone know where can I get them? 有人知道我在哪里可以得到它们吗?
All I have found was this : 我发现的只有这个:
But there is no source there. 但那里没有消息来源。 Also I've found some fragments
我也发现了一些碎片
//A sample directX demo outputting some flashing color text
#include "d3dApp.h"
#include <tchar.h>
#include <crtdbg.h>
//Our application is derived from the D3DAPP class, making setup for a game
//or other program easier in the long run
class HelloD3DApp : public D3DApp
{
public:
HelloD3DApp(HINSTANCE hInstance, std::string winCaption, D3DDEVTYPE devType, DWORD requestedVP);
~HelloD3DApp();
bool checkDeviceCaps();
void onLostDevice();
void onresetDevice();
void updateScene(float dt);
void drawScene();
private:
ID3DXFont* mFont;
};
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE prevInstance,
PSTR cmdLine, int showCmd)
{
// Enable run-time memory check for debug builds.
#if defined(DEBUG) | defined(_DEBUG)
_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
#endif
HelloD3DApp app(hInstance, "Hello Direct3D", D3DDEVTYPE_HAL, D3DCREATE_HARDWARE_VERTEXPROCESSING);
gd3dApp = &app;
return gd3dApp->run();
}
HelloD3DApp::HelloD3DApp(HINSTANCE hInstance, std::string winCaption, D3DDEVTYPE devType, DWORD requestedVP)
: D3DApp(hInstance, winCaption, devType, requestedVP)
{
srand(time_t(0));
if(!checkDeviceCaps())
{
MessageBox(0, "checkDeviceCaps() Failed", 0, 0);
PostQuitMessage(0);
}
LOGFONTA font;
font.lfHeight = 80;
font.lfWidth = 40;
font.lfEscapement = 0;
font.lfOrientation = 0;
font.lfWeight = FW_BOLD;
font.lfItalic = true;
font.lfUnderline = false;
font.lfStrikeOut = false;
font.lfCharSet = DEFAULT_CHARSET;
font.lfOutPrecision = OUT_DEFAULT_PRECIS;
font.lfClipPrecision = CLIP_CHARACTER_PRECIS;
font.lfQuality = DEFAULT_QUALITY;
font.lfPitchAndFamily = DEFAULT_PITCH | FF_DONTCARE;
_tcscpy(font.lfFaceName, _T("Times New Roman"));
HR(D3DXCreateFontIndirect(gd3dDevice, &font, &mFont));
}
HelloD3DApp::~HelloD3DApp()
{
ReleaseCOM(mFont);
}
bool HelloD3DApp::checkDeviceCaps()
{
// Nothing to check.
return true;
}
void HelloD3DApp::onLostDevice()
{
HR(mFont->OnLostDevice());
}
void HelloD3DApp::onresetDevice()
{
HR(mFont->onresetDevice());
}
void HelloD3DApp::updateScene(float dt)
{
}
void HelloD3DApp::drawScene()
{
HR(gd3dDevice->Clear(0, 0, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(255, 255, 255), 1.0f, 0));
RECT formatRect;
GetClientRect(mhMainWnd, &formatRect);
HR(gd3dDevice->BeginScene());
mFont->DrawText(TEXT("Hello </DIC>!"), -1,
&formatRect, DT_CENTER | DT_VCENTER,
D3DCOLOR_XRGB(rand() % 256, rand() % 256, rand() % 256));
HR(gd3dDevice->EndScene());
HR(gd3dDevice->Present(0, 0, 0, 0));
}
But these does not help me either. 但这些对我也没有帮助。
These are the same files as in the zip file. 这些文件与zip文件中的文件相同。
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