[英]Image slide using OpenGL
Lets say I have a stack of bitmap textures 可以说我有一堆位图纹理
char *Texture[] =
{
"texture1.bmp",
"texture2.bmp",
"texture3.bmp",
"texture4.bmp",
}
and I want to use all the pictures using some function in which they will be processed and displayed by some trigger, each one at a time. 我想通过某种功能使用所有图片,其中某些触发器将处理并显示这些图片,每次一次。 Do you know if there is any openGL function for implementing this scenario?
您知道是否存在用于实现此方案的openGL函数吗?
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