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Image slide using OpenGL

Lets say I have a stack of bitmap textures

char *Texture[] =
{ 
  "texture1.bmp",
  "texture2.bmp",
  "texture3.bmp",
  "texture4.bmp",
}

and I want to use all the pictures using some function in which they will be processed and displayed by some trigger, each one at a time. Do you know if there is any openGL function for implementing this scenario?

OpenGL is not a scene graph. It's just a fancy triangle rasterization system. See here .

Image loading, animation, and triggers are all (much) higher-level pieces of functionality not provided by OpenGL.

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