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OpenGL C#(OpenTK)加载和绘制图像功能不起作用

[英]OpenGL C# (OpenTK) Load and Draw Image functions not working

I'm trying to load and display a texture on the screen, however am receiving a black box where it is meant to be shown. 我正在尝试加载并在屏幕上显示纹理,但是我正在接收一个黑色的盒子,它将被显示出来。

The two main methods are "LoadTexture" and "Draw Image", I'm assuming the mistake is in one of them. 两个主要方法是“LoadTexture”和“Draw Image”,我假设其中一个错误。

using System;
using System.Diagnostics;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
using System.Drawing;
using System.Drawing.Imaging;

namespace FailRender
{
    public class FailRender: GameWindow
    {
        public FailRender() : base(800, 600, GraphicsMode.Default, "Hoard of Upgrades")
        {
            GL.ClearColor(0, 0.1f, 0.4f, 1);

            texture = LoadTexture("sand.jpg");
        }

        private int texture;

        public int LoadTexture(string file)
        {
            Bitmap bitmap = new Bitmap(file);

            int tex;
            GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest);

            GL.GenTextures(1, out tex);
            GL.BindTexture(TextureTarget.Texture2D, tex);

            BitmapData data = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height),
                ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppRgb);

            GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, data.Width, data.Height, 0,
                OpenTK.Graphics.OpenGL.PixelFormat.Rgba, PixelType.UnsignedByte, data.Scan0);
            bitmap.UnlockBits(data);

            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);

            return tex;
        }

        public static void DrawImage(int image)
        {
            GL.MatrixMode(MatrixMode.Projection);
            GL.PushMatrix();
            GL.LoadIdentity();

            GL.Ortho(0, 800, 0, 600, -1, 1);

            GL.MatrixMode(MatrixMode.Modelview);
            GL.PushMatrix();
            GL.LoadIdentity();

            GL.Disable(EnableCap.Lighting);

            GL.Enable(EnableCap.Texture2D);

            GL.Color4(1, 0, 0, 1);

            GL.BindTexture(TextureTarget.Texture2D, image);

            GL.Begin(BeginMode.Quads);

            GL.TexCoord2(0, 0);
            GL.Vertex3(0, 0, 0);

            GL.TexCoord2(1, 0);
            GL.Vertex3(256, 0, 0);

            GL.TexCoord2(1, 1);
            GL.Vertex3(256, 256, 0);

            GL.TexCoord2(0, 1);
            GL.Vertex3(0, 256, 0);

            GL.End();

            GL.Disable(EnableCap.Texture2D);
            GL.PopMatrix();

            GL.MatrixMode(MatrixMode.Projection);
            GL.PopMatrix();

            GL.MatrixMode(MatrixMode.Modelview);
        } 

        protected override void OnRenderFrame( FrameEventArgs e )
        {
            GL.Clear( ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit );

            DrawImage(texture);

            SwapBuffers();
        }
    }

    public class Program
    {
        [STAThread]
        public static void Main()
        {
            using (FailRender win = new FailRender())
            {
                win.Run();
            }
        }
    }
}

Removing the line "GL.Color4(1, 0, 0, 1);" 删除行“GL.Color4(1,0,0,1);”

and changing the load texture function to: 并将加载纹理函数更改为:

public int LoadTexture(string file)
{
    Bitmap bitmap = new Bitmap(file);

    int tex;
    GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest);

    GL.GenTextures(1, out tex);
    GL.BindTexture(TextureTarget.Texture2D, tex);

    BitmapData data = bitmap.LockBits(new System.Drawing.Rectangle(0, 0, bitmap.Width, bitmap.Height),
        ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);

    GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, data.Width, data.Height, 0,
        OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0);
    bitmap.UnlockBits(data);


    GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int) TextureMinFilter.Linear);
    GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int) TextureMagFilter.Linear);
    GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int) TextureWrapMode.Repeat);
    GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int) TextureWrapMode.Repeat);

    return tex;
}

Fixes the issue. 修复了这个问题。 System.Drawing.PixelFormat.Argb goes with OpenGL format Bgra . System.Drawing.PixelFormat.Argb采用OpenGL格式Bgra

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