I'm trying to draw an ellipse and put a circle inside of it, using different colors, of course. I can draw the shapes by themselves just fine, but can't get them to appear on screen at the same time.
Here is the code I have so far:
#ifdef __APPLE__
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
#include <stdlib.h>
#include <math.h>
#define PI 3.14159
const int ScreenWidth = 640;
const int ScreenHeight = 480;
void myInit(void)
{
glPointSize(1.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, (GLdouble)ScreenWidth, 0.0, (GLdouble)ScreenHeight);
}
void drawFilledElipse(GLfloat x, GLfloat y, GLfloat radius)
{
int i;
int triangleAmount = 20; //# of triangles used to draw circle
glColor3f(0.0f, 0.0f, 0.0f);
GLfloat twicePi = 2.0f * PI;
GLint x1 =320, y1 = 240, r1 = 75;
glBegin(GL_TRIANGLE_FAN);
glVertex2f(x, y); // center of circle
for (i = 0; i <= triangleAmount; i++) {
glVertex2f(
1.4 * ( x + (radius * cos(i * twicePi / triangleAmount))),
1.111 * (y + (radius * sin(i * twicePi / triangleAmount)))
);
}
glutSwapBuffers();
}
void drawFilledCircle(GLfloat x, GLfloat y, GLfloat radius)
{
int i;
int triangleAmount = 20; //# of triangles used to draw circle
glColor3f(1.0f, 0.0f, 0.0f);
GLfloat twicePi = 2.0f * PI;
glBegin(GL_TRIANGLE_FAN);
glVertex2f(x, y); // center of circle
for(i = 0; i <= triangleAmount;i++)
{
glVertex2f(
(x + (radius * cos(i * twicePi / triangleAmount))),
(y + (radius * sin(i * twicePi / triangleAmount)))
);
}
glutSwapBuffers();
}
void myDisplay(void)
{
glClearColor(1.0, 1.0, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
drawFilledCircle(320,240,75);
drawFilledElipse(225,240,100);
glEnd();
glFlush();
}
int main(int argc, char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(ScreenWidth, ScreenHeight);
glutInitWindowPosition(100, 150);
glutCreateWindow("Random dots...");
glutDisplayFunc(myDisplay);
myInit();
glutMainLoop();
return 0;
}
You made a copy-and-paste error when you broke your drawing out into two separate functions. You called glutSwapBuffers
after both . You only want to swap buffers after you're finished drawing everything , not just one object.
In addition to Nicol's comments, you haven't matched your glBegin
calls to your glEnd
calls. Your drawFilledCircle
and drawFilledElipse
routines should end with a call to glEnd
each. It's an error in OpenGL to call glBegin
after glBegin
without an intervening glEnd
.
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