I am trying to render a cylinder in OpenGL, by first starting to render top and lower caps using TRIANGLE_FAN. I store all the vertex data in one VBO ...
I am trying to render a cylinder in OpenGL, by first starting to render top and lower caps using TRIANGLE_FAN. I store all the vertex data in one VBO ...
I am learning OpenGL and trying to render a triangle with a triangle strip, but the word thing is that I am getting a rectangle. Here is my client ap ...
I am currently drawing a grid using a series of triangle strips. I am using this to render a height field, and generating the vertex data completely i ...
I'm new to OpenGL programming and need some help wrapping my head around this issue. I found this answer detailing how to create a cube mesh using a G ...
I am loading models from obj, colladae files where individual faces of the mesh are not triangulated if all the faces are perfect quads when exporting ...
I have recently written a program to draw a triangle with 3 different RGB values and I want to do the same with another separate VAO in the same progr ...
I trying to figure out how to draw a flat terrain with triangle_strips, and while I was writing the loop for creating indices array I thought how does ...
I've some areas which contains 1 or more polygons. Each polygon is represented in GL_TRIANGLE_STRIP format, where each vertex is a pair of (lat, long) ...
I am using geometry shaders to generate cubes from GL_POINTS If I delete the code after the first EndPrimitive (before the // Left comment), this c ...
I'm trying to draw a terrain with the heightmap I have. By using std::vector, I now have an array of positions and an array of indices of the position ...
Is there a possibility to draw on the canvas of HTML page the gradient primitives? An example of what I want (I did it in another programming languag ...
I want to draw transparent polygon(a pyramid for example). Some faces appear transparent where as some faces appear opaque. Im drawing using GL_TRIAN ...
I can not figure it out which triangulation algorithm is used to create these triangles in the attached picture. I think it is not delanuay or ear cli ...
I'm trying to construct a plane out of triangles in WebGL. My code for the constructor looks like this: However when I draw it, it looks disjointe ...
I'm using TriangleList to output my primitives. Most all of the time I need to draw rectangles, triangles, circles. From time to time I need to draw v ...
Is it possible to draw a whole cube using just a single GL_TRIANGLE_STRIP? Obviously it's just the cube combinatorics I'm concerned about here, it mi ...
I am using the new Kinect v2 and I am getting the depth map of the Kinect. After I get the depth map I convert the depth data from Depth Space to Came ...
I am trying to make a plane using OpenGL, to some extent the code works but I get weird results on some indices. I will try to explain my code the bes ...
In the past I used to bind textures to QUADS and then render them with it. If I had an animation in which I had to bind to the quad a specific section ...
I need an example of a polygon that can be done only by GL_TRIANGLE_STRIP and another polygon that can be done only by GL_TRIANGLE_FAN. ...