Supervisory Control and Data Acquisition There is a way to make SCADA using javascript? I can create assets using Solidworks, and other apps.. ...
Supervisory Control and Data Acquisition There is a way to make SCADA using javascript? I can create assets using Solidworks, and other apps.. ...
I want to count the number of fragments on each pixel (with depth test disabled). I have tried enabling blending and setting glBlendFunc(GL_ONE,GL_ONE ...
Helle, I'm new to Three.js and I'm trying to show an animated gltf/glb model in my AR project. There are a lot of examples on how to animate gltf mode ...
I'm struggling on a simple project, as an example/sandbox, I'm rendering a small oscillating rectangle on my output. I'm not using glclearcolor() but ...
First I test my model .gltf with sceneform 1.5 and it looks very good: But when I use sceneform 1.17.1 or 1.15, the color of the gltf model is gone ...
I'm trying to render some label textures with transparent background using OpenTK in Xamarin. At first the labels seemed display properly (see picture ...
This is not a quick failure, I have spent a totally of 5 completely full days trying to figure this out. Initially I was limited by file size and then ...
I want to blend two texture in my shader,so my code in shader like this: when i use it only show red on the screen,but when i use it can't s ...
I want to draw transparent polygon(a pyramid for example). Some faces appear transparent where as some faces appear opaque. Im drawing using GL_TRIAN ...
I'm working on a WebGL project that resembles a particle system. For aesthetic purposes, my single rendering pass is configured to blend additively, a ...
I am drawing sprites to the framebuffer at each pixel for every step in a line between two points, but I have an issue with the blending: I am curr ...
Is there a blending method in OpenGL ES 2.0 for setting a limit on the blended alpha value? I want to achieve an effect where textures get blended nor ...
I'm not sure if glBlendFunc is the great function to resolve my problem, but I think that I'll need it! Here is my problem: You see the two pine t ...
I want to implement the following blend function in my program which isn't using OpenGL. In the OpenGL realtime test Application I was able to blen ...
I've found a few places where this has been asked, but I've not yet found a good answer. The problem: I want to render to texture, and then I want to ...
I'm not really getting the glBlendFunc() function and how it works. Is there a blend mode that lets destination black be black while overriding any o ...
I am having issues alpha blending glPoints. The alpha blending works correctly when the glPoint is over the background but when a glPoint overlaps ano ...
I'm having a bit of a problem trying to use the CCRenderTexture class from Cocos2Dx for the iPhone (which, as I understand it, is just a FBO class). ...
I've been trying to find some concrete maths behind the innerworkings of glBlendFunc. Just to clarify, I know that the blending equation is: srcCha ...