At the moment I am creating an Editor for Textures and I want to choose the textures during runtime. Later I would like to choose the save directory for new textures.
I found the How to: Open Files Using the OpenFileDialog Component . But I think this is not the solution.
(assuming you are on Windows, pas per screenshot) If you simply want to select a folder, you can use SHBrowseForFolder.
http://msdn.microsoft.com/en-us/library/windows/desktop/bb762115%28v=vs.85%29.aspx
M.
You need to look at the Common Dialog Library.
http://msdn.microsoft.com/en-gb/library/windows/desktop/ms645524(v=vs.85).aspx
Or, if you are only interested in Vista/Windows 7 support, you could consider the Common Item Dialogs instead.
http://msdn.microsoft.com/en-gb/library/windows/desktop/bb776913(v=vs.85).aspx
For 'native' C++ you wouldn't be able to easily use the .NET components that your link refers to.
I have solved my problem with using the dirent.h file. I have acknowledge of this file by founding this post How can I get the list of files in a directory using C or C++?
I have write my own fileexplorer by using dirent.h and SFML.
Sorry if i can't illustrate my problem.
but thanks for the replies (:
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