I have a class that extends JPanel, it contains a draw(Graphics page) method to draw itself.. if I am building a test driver and want to display it on the frame what should I use.. I'm confused between paint(), paintComponent(), getGraphics() etc..
The Class
class Car extends JPanel {
void draw (Graphics page) {
....draw polygons...
}
* EDIT *
The goal is to animate the car moving across the screen, I changed the draw method to 'paintComponent()' and it showed up! But it needs to move it and repaint it with a timer. So I guess painting it over and over again is the reason it's draw() not paintComponent(). ?
paint()
JFrame
& JApplet
(don't paint in top level containers - add a JPanel
or JComponent
). So basically, don't in this age change the method. paintComponent()
getGraphics()
BufferedImage
(possibly being displayed in a JLabel
). That will provide a Graphics
instance, but I prefer using createGraphics()
for a Graphics2D
instance (rendering hints are wonderful).
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