I have used pointers to create an array and then wrote a delete procedure in the destructor
class cBuffer{
private:
struct entry {
uint64_t key;
uint64_t pc;
};
entry *en;
public:
cBuffer(int a, int b, int mode)
{
limit = a;
dist = b;
md = mode;
en = new entry[ limit ];
for (int i=0; i<limit; i++) {
en[i].key = 0;
en[i].pc = 0;
}
};
~cBuffer() { delete [] en; }
...
}
In another class I use cBuffer like this:
class foo() {
cBuffer *buf;
foo()
{
buf = new cBuffer(gSize, oDist, Mode);
}
};
However, valgrind complains about the new operator
==20381== 16,906,240 bytes in 32 blocks are possibly lost in loss record 11,217 of 11,221
==20381== at 0x4A0674C: operator new[](unsigned long) (vg_replace_malloc.c:305)
==20381== by 0x166D92F8: cBuffer::cBuffer(int, int, int)
cBuffer *buf;
foo()
{
buf = new cBuffer(gSize, oDist, Mode);
}
You need to call
delete buf;
Since you explicitly called new
Your class foo
will cause your leak, since you never delete the dynamically allocated cBuffer
. The solution is simple: there's no need for dynamic allocation at all here.
class foo {
cBuffer buf; // An object, not a pointer
foo() : buf(gSize, oDist, Mode) {}
};
More generally, when you do need dynamic allocation, be careful that you always delete
what you new
. The most reliable way to do this is to use RAII types such as containers and smart pointers to manage all dynamic resources for you.
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