Working with pygame, I am trying to create a larger list out of two smaller lists. This needs to be done during the game loop because those lists contain pygame.Rect
objects which determine collision detection with the character.
charArray.append(guy.rect)
collideArray = newMap.rectArray + charArray
Of course, since this is in the game loop, guy.rect
is recursively added to charArray
, and collideArray
is recursively adding newMap.rectArray
to itself, creating a larger and larger list every frame, which eventually just destroys the framerate.
Is there a way I could empty the lists every frame so that they are simply being redefined every frame? Or is there some other approach I need to be taking?
Easiest way to "empty" every array at the end of each frame is just to set them as empty at the end of each loop:
while game==True:
#your game code goes here
charArray,collideArray = [],[]
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