I designed a C++ application that represents an mechanical arm. The simulation is running inside a while loop. I have the following class Motherboard that interacts with the simulation
class Motherboard
{
public:
void receiveInstruction(double angle);
}
I have as well an event receiver that waits for keyboard instruction during the simulation. I won't copy the full class but here is the interesting part (the prefix irr comes from the fact that I am using Irrlicht 3D engine) :
case irr::KEY_SPACE:
// Do something
return true;
case irr::KEY_RETURN:
std::cin << angle
motherboard->receiveInstruction(atof(angle))
return true;
where angle is of type char[] and atof converts a string into a double. When I enter the RETURN key on my keyboard the simulation freezes until i complete typing the angle instruction.
How shall I proceed to let the simulation running while I am typing the instruction, and send the instruction as soon as I am done entering the information ? Are threads unavoidable ? (I am running on Windows)
Best regards
Vincent
是的,似乎是不可避免的,或者至少是最优雅的方式。
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