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Declare an empty two-dimensional array in Javascript?

I want to create a two dimensional array in Javascript where I'm going to store coordinates (x,y). I don't know yet how many pairs of coordinates I will have because they will be dynamically generated by user input.

Example of pre-defined 2d array:

var Arr=[[1,2],[3,4],[5,6]];

I guess I can use the PUSH method to add a new record at the end of the array.

How do I declare an empty two dimensional array so that when I use my first Arr.push() it will be added to the index 0, and every next record written by push will take the next index?

This is probably very easy to do, I'm just a newbie with JS, and I would appreciate if someone could write a short working code snippet that I could examine. Thanks

You can just declare a regular array like so:

var arry = [];

Then when you have a pair of values to add to the array, all you need to do is:

arry.push([value_1, value2]);

And yes, the first time you call arry.push , the pair of values will be placed at index 0.

From the nodejs repl:

> var arry = [];
undefined
> arry.push([1,2]);
1
> arry
[ [ 1, 2 ] ]
> arry.push([2,3]);
2
> arry
[ [ 1, 2 ], [ 2, 3 ] ]

Of course, since javascript is dynamically typed, there will be no type checker enforcing that the array remains 2 dimensional. You will have to make sure to only add pairs of coordinates and not do the following:

> arry.push(100);
3
> arry
[ [ 1, 2 ],
  [ 2, 3 ],
  100 ]

If you want to initialize along with the creation, you can use fill and map .

const matrix = new Array(5).fill(0).map(() => new Array(4).fill(0));

5 is the number of rows and 4 is the number of columns.

ES6

Matrix m with size 3 rows and 5 columns (remove .fill(0) to not init by zero)

[...Array(3)].map(x=>Array(5).fill(0))       

 let Array2D = (r,c) => [...Array(r)].map(x=>Array(c).fill(0)); let m = Array2D(3,5); m[1][0] = 2; // second row, first column m[2][4] = 8; // last row, last column // print formated array console.log(JSON.stringify(m) .replace(/(\\[\\[)(.*)(\\]\\])/g,'[\\n [$2]\\n]').replace(/],/g,'],\\n ') );

If you want to be able access the matrix like so matrix[i][j]

I find it the most convinient to init it in a loop.

var matrix = [],
    cols = 3;

//init the grid matrix
for ( var i = 0; i < cols; i++ ) {
    matrix[i] = []; 
}

this will give you [ [], [], [] ]

so matrix[0][0] matrix[1][0] return undefined and not the error "Uncaught TypeError: Cannot set property '0' of undefined"

您可以使用速记语法将一个数组嵌套在另一个数组中:

   var twoDee = [[]];

You can try something like this:-

var arr = new Array([]);

Push data:

arr[0][0] = 'abc xyz';

An empty array is defined by omitting values, like so:

v=[[],[]]
a=[]
b=[1,2]
a.push(b)
b==a[0]

I know this is an old thread but I'd like to suggest using an array of objects rather than an array of arrays . I think it make the code simpler to understand and update.

 // Use meaningful variable names like 'points', // anything better than a bad pirate joke, 'arr'! var points = []; // Create an object literal, then add it to the array var point = {x: 0, y: 0}; points.push(point); // Create and add the object to the array in 1 line points.push({x:5, y:5}); // Create the object from local variables var x = 10; var y = 8; points.push({x, y}); // Ask the user for a point too var response = prompt("Please enter a coordinate point. Example: 3,8"); var coords = response.split(",").map(Number); points.push({x: coords[0], y: coords[1]}); // Show the results var canvas = document.getElementById('graph'); var painter = canvas.getContext("2d"); var width = canvas.width, height = canvas.height; var scale = 10, radius = 3.5, deg0 = 0, deg360 = 2 * Math.PI; painter.beginPath(); for (var point of points) { var x = point.x * scale + scale; var y = height - point.y * scale - scale; painter.moveTo(x + radius, y); painter.arc(x, y, radius, deg0, deg360); painter.fillText(`${point.x}, ${point.y}`, x + radius + 1, y + radius + 1); } painter.stroke();
 <canvas id="graph" width="150" height="150" style="border: 1px solid red;"></canvas>

You can fill an array with arrays using a function:

var arr = [];
var rows = 11;
var columns = 12;

fill2DimensionsArray(arr, rows, columns);

function fill2DimensionsArray(arr, rows, columns){
    for (var i = 0; i < rows; i++) {
        arr.push([0])
        for (var j = 0; j < columns; j++) {
            arr[i][j] = 0;
        }
    }
}

The result is:

Array(11)
0:(12) [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
1:(12) [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
2:(12) [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
3:(12) [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
4:(12) [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
5:(12) [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
6:(12) [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
7:(12) [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
8:(12) [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
9:(12) [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
10:(12)[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]

const grid = Array.from(Array(3), e => Array(4));

Array.from(arrayLike, mapfn)

mapfn is called, being passed the value undefined , returning new Array(4) .

An iterator is created and the next value is repeatedly called. The value returned from next , next().value is undefined . This value, undefined , is then passed to the newly-created array's iterator. Each iteration's value is undefined , which you can see if you log it.

var grid2 = Array.from(Array(3), e => {
  console.log(e); // undefined
  return Array(4); // a new Array.
});

Create an object and push that object into an array

 var jSONdataHolder = function(country, lat, lon) {

    this.country = country;
    this.lat = lat;
    this.lon = lon;
}

var jSONholderArr = [];

jSONholderArr.push(new jSONdataHolder("Sweden", "60", "17"));
jSONholderArr.push(new jSONdataHolder("Portugal", "38", "9"));
jSONholderArr.push(new jSONdataHolder("Brazil", "23", "-46"));

var nObj = jSONholderArr.length;
for (var i = 0; i < nObj; i++) {
   console.log(jSONholderArr[i].country + "; " + jSONholderArr[i].lat + "; " + 
   jSONholderArr[i].lon);

}

 var arr = []; var rows = 3; var columns = 2; for (var i = 0; i < rows; i++) { arr.push([]); // creates arrays in arr } console.log('elements of arr are arrays:'); console.log(arr); for (var i = 0; i < rows; i++) { for (var j = 0; j < columns; j++) { arr[i][j] = null; // empty 2D array: it doesn't make much sense to do this } } console.log(); console.log('empty 2D array:'); console.log(arr); for (var i = 0; i < rows; i++) { for (var j = 0; j < columns; j++) { arr[i][j] = columns * i + j + 1; } } console.log(); console.log('2D array filled with values:'); console.log(arr);

ES6

 const rows = 2; const columns = 3; const matrix = [...Array(rows)].map(() => [...Array(columns)].fill(0)); console.log(matrix);

The most simple way to create an empty matrix is just define it as an empty array:

// Empty data structure
const matrix = []

However, we want to represent something similar to a grid with n and m parameters know ahead then we can use this instead.

// n x m data structure
const createGrid = (n, m) => [...Array(n)].map(() => [...Array(m)].fill(0))
const grid = createGrid(3, 5)

Here is a simple snippet showing how to use them.

 const createGrid = (n, m) => [...Array(n)].map(() => [...Array(m)].fill(0)) const toString = m => JSON.stringify(m).replace(/(\[\[)(.*)(]])/g, '[\n [$2]\n]').replace(/],/g, '],\n ') // Empty data structure const matrix = [] console.log(toString(matrix)) matrix.push([1,2,3]) matrix.push([4,5,6]) matrix.push([7,8,9]) console.log(toString(matrix)) // nxm data structure const grid = createGrid(3, 5) console.log(toString(grid))

If we don't use ES2015 and don't have fill(), just use .apply()

See https://stackoverflow.com/a/47041157/1851492

 let Array2D = (r, c, fill) => Array.apply(null, new Array(r)).map(function() {return Array.apply(null, new Array(c)).map(function() {return fill})}) console.log(JSON.stringify(Array2D(3,4,0))); console.log(JSON.stringify(Array2D(4,5,1)));

No need to do so much of trouble! Its simple

This will create 2 * 3 matrix of string.

var array=[];
var x = 2, y = 3;
var s = 'abcdefg';

for(var i = 0; i<x; i++){
    array[i]=new Array();
      for(var j = 0; j<y; j++){
         array[i].push(s.charAt(counter++));
        }
    }

One line solution:

var x = 3, y = 4;

var ar = new Array(x).fill(new Array(y).fill(0));

It creates matrix array with values = 0

You can nest a new array as you fill the first one:

let ROWS = 2,
    COLS = 6;
let arr = new Array(ROWS).fill(new Array(COLS).fill(-1));
Output:
arr = 
[
  [-1, -1, -1, -1, -1, -1],
  [-1, -1, -1, -1, -1, -1]
]

If you're confused, lets break this down with declaring/filling 1 array: Make a new array size d, filled with any initial value

let arr1d = new Array(d).fill(<whatever_fill_val>);

Now, instead of filling your first array with a int/string/etc, you can fill it with ANOTHER array, as you fill the nested one!

let arr = new Array(d).fill(new Array(n).fill(-1));

One Liner

let m = 3 // rows
let n = 3 // columns
let array2D = Array(m).fill().map(entry => Array(n))

This implementation creates a unique subarray for each entry. So setting array2D[0][1] = 'm' does not set each entry's [1] index to 'm'

This one should work:

const arr = new Array(5).fill().map(_ => new Array(5).fill(0)) // ✅

You may ask why did I use map instead of:

const badArr = new Array(5).fill(new Array(5).fill(0)) // ❌

The problem with the example above is that it adds references to the array that was passed into the fill method:

在此处输入图像描述

While this one works fine:

在此处输入图像描述

What's wrong with

var arr2 = new Array(10,20);
    arr2[0,0] = 5;
    arr2[0,1] = 2
    console.log("sum is   " + (arr2[0,0] +  arr2[0,1]))

should read out "sum is 7"

const dp=new Array(3).fill(new Array(3).fill(-1))

It will create below array:

[ [ -1, -1, -1 ], [ -1, -1, -1 ], [ -1, -1, -1 ] ]

We usually know the number of columns but maybe not rows (records). Here is an example of my solution making use of much of the above here. (For those here more experienced in JS than me - pretty much everone - any code improvement suggestions welcome)

     var a_cols = [null,null,null,null,null,null,null,null,null];
     var a_rxc  = [[a_cols]];

     // just checking  var arr =  a_rxc.length ; //Array.isArray(a_rxc);
     // alert ("a_rxc length=" + arr) ; Returned 1 
     /* Quick test of array to check can assign new rows to a_rxc. 
        i can be treated as the rows dimension and  j the columns*/
       for (i=0; i<3; i++) {
          for (j=0; j<9; j++) {
            a_rxc[i][j] = i*j;
            alert ("i=" + i + "j=" + j + "  "  + a_rxc[i][j] );
           }
          if (i+1<3) { a_rxc[i+1] = [[a_cols]]; }
        }

And if passing this array to the sever the ajax that works for me is

 $.post("../ajax/myservercode.php",
       {
        jqArrArg1 : a_onedimarray,
        jqArrArg2 : a_rxc
       },
       function(){  },"text" )
        .done(function(srvresp,status) { $("#id_PageContainer").html(srvresp);} ) 
        .fail(function(jqXHR,status) { alert("jqXHR AJAX error " + jqXHR + ">>" + status );} );

// 对于 3 x 5 数组

new Array(3).fill(new Array(5).fill(0))

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