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How to edit Jlabel every seconds?

How to edit the JLabel every seconds like (time left or score) in some games. this is my code

static int l = 1;
static int s = 5000;
static int t = 90;
public static void main(String[] args) {

    //Frame
    final JFrame f = new JFrame();
    f.setTitle("Picture Puzzle");
    f.setSize(500,500);
    f.setLocationRelativeTo(null);
    f.setResizable(false);
    f.setDefaultCloseOperation(EXIT_ON_CLOSE);
    f.setVisible(true);

//some extra stuffs here

    JLabel blevel00 = new JLabel("Level:" + l);
    JLabel bscore00 = new JLabel("Score:" + s);
    JLabel btime00 = new JLabel("Time:" + t);

    p2.add(blevel00);
    p2.add(bscore00);
    p2.add(btime00);

//some extra stuffs here

    start.addActionListener(new ActionListener() {

        @Override
        public void actionPerformed(ActionEvent arg0) {
            // TODO Auto-generated method stub
            while(t != 0 ) {   //the t is the static int t = 90;
            f.add(p2);
            f.remove(p1);
            f.setVisible(true);
            f.revalidate();
            f.repaint();
            }
            t--;
        }
    });

} }

I tried this and nothing happens. any help will be appreciated.

Swing is a single threaded environment, that is, all alterations and modifications to the UI are expected to occur within the context of the Event Dispatching Thread.

Anything that blocks this thread, like a never ending loop or blocking I/O will prevent this thread from processing new events, including paint events.

Swing provides a number of solutions to this problem, in your case the best solution is probably to use a javax.swing.Timer . This will allow you to schedule a regular callback that is called within the context of the EDT, allowing you to make modifications to the UI on a regular bases.

Take a look at Concurrency in Swing and How to use Swing Timers for more details

Update with simple example

在此处输入图片说明

import java.awt.BorderLayout;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.text.DateFormat;
import java.util.Date;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class SimpleClock {

    public static void main(String[] args) {
        new SimpleClock();
    }

    public SimpleClock() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                }

                JFrame frame = new JFrame("Testing");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setLayout(new BorderLayout());
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {
        private JLabel time;
        public TestPane() {
            setLayout(new GridBagLayout());
            time = new JLabel();
            time.setFont(time.getFont().deriveFont(Font.BOLD, 48));
            add(time);
            updateTime();
            Timer timer = new Timer(500, new ActionListener() {
                @Override
                public void actionPerformed(ActionEvent e) {
                    updateTime();
                }
            });
            timer.start();
        }

        protected void updateTime() {
            time.setText(DateFormat.getTimeInstance().format(new Date()));
        }
    }

}

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