I am having a small problem, (I looked around to fine something like this but it did not help) were I create int size = 1;
and then have a public int backgroundWidth = size * Images.Background.Width;
. This worked when it was a static int
but I want to change the int at will. This is all in the same class and should be working but it does not like to multiply ints
?
EDIT: 10:21 12/3/2013
@dcastro I try to use that format that was given to me but a small problem is still there.
because I am using XNA and the format may have been a little off, here is the more indepf code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
namespace **.StartUp
{
public class Resize
{
#region Define
private int size = 1;
//
public int backgroundWidth;
public int backgroundHeight;
#endregion
#region Update
public static void Update(GameTime gameTime)
{
}
#endregion
#region public Methods
#endregion
}
}
I have defined the int's but when I add the lower half of the code it needs a return value for it to work. Or I may be over complicating it.
I add this in to public methods:
public MyClass()
{
backgroundWidth = size * Images.Background.Width;
}
EDIT: 10:35 12/3/2013
The error now is that the method needs to have a return type and am stick not knowing what to do. I am learning as much as possible and am right now resurrecting what I have to do. I would like to have some help if possible, thank you.
EDIT: 10:26 12/4/2013
I have now been able to call on the image, but using a diffrent method, I still use the Resize
class but only construct them and then use them in the main class( Game1.cs
). I add a bool so that when ever some one wants to change the size it will make an if statment go through and change the integers.
Game1.cs
(Update Method):
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
#region GameState Switch
switch (gameState)
{
case GameStates.StartUp:
break;
case GameStates.TitleScreen:
StartUp.TitleScreen.Update(gameTime);
break;
case GameStates.Options:
break;
case GameStates.Credits:
break;
}
#endregion
#region Image Resize
if (resize.change == true)
{
resize.change = false;
resize.continueHeight = resize.size * StartUp.Images.Continue.Height;
resize.continueWidth = resize.size * StartUp.Images.Continue.Width;
StartUp.TitleScreen.con = new Rectangle(330, 246, resize.continueWidth, resize.continueHeight);
}
#endregion
base.Update(gameTime);
}
You'll have to initialize the field in the constructor.
public class MyClass
{
private int _size = 1;
private int _backgroundWidth;
public MyClass()
{
//TODO: initialize 'Images'
_backgroundWidth = _size * Images.Background.Width;
}
}
As per the MSDN documentation :
A variable initializer for an instance field cannot reference the instance being created.
which means you cant do something like this:
private int _backgroundWidth = this._size * this._something;
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