I am newbee at QThreads and a problem that I am suspicious of deleting the objects when the program finishes.My program has a class that derived from QObject:
class My_application: public QCoreApplication{
....
....
};
class My_Class: public QObject{
...
...
};
void My_Class::process{
QTimer timer=new QTimer();
timer->setInterval(time);
connect(timer,SIGNAL(timeout()),this,SLOT(dowork()));
timer->start();
}
My_application::My_application:QCoreApplication{
my_class=new My_Class();
QThread thread=new QThread();
my_class->moveToThread(thread);
connect(thread,SIGNAL(started()),my_class,SLOT(process())) ;
connect(my_class,SIGNAL(finished()),thread,SLOT(quit())) ;
connect(thread,SIGNAL(finished()),thread,SLOT(deletelater())) ;
connect(my_class,SIGNAL(finished()),my_class,SLOT(deletelater())) ;
}
void My_Class::dowork(){
//here doing the work with timer elapsed.Doing work with some buffer and send data
//
}
If I stop my program I see that some objects are not deleted correctly and my program does not work when I restart it.Actually I am not so familiar with Qt threads and i wonder when does the destructor of My_Class will be called? and am i doing the wrong thing?
You forgot to control lifetime of your timer (in My_Class::process
):
connect( this, SIGNAL( destroyed() ), timer, SLOT( deleteLater() ) );
or QTimer timer=new QTimer( **this** );
You should delete my_class=new My_Class();
manually. It will not be deleted on finished
signal of thread, because there will be no event loop to process deleteLater
slot.
I'm confused, why you don't want to declare my_class
as member of My_application
?
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