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Every way to get textures, WebGL

I was wondering if there was any other way to get textures in WebGL other than the standard Image() constructor.

Specifically I would like to make a texture using the data from a tag in html, but I would also like to see other ways.

You can't get data from HTML tags in general. Only HTMLCanvasElement , HTMLImageElement , and HTMLVideoElement .

Otherwise you can also use ImageData and you can provide your data in TypedArray s

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