I created a gfx folder inside an android project's assets folder. I stored images which i will be using in my game for android. Since i need to pass the image height and image width converting it to the nearest highest powwer of 2 in andEngine, so i create a ImageUtility class to read image inside the gfx folder and get its height and width.
package org.ujjwal.androidGameUtility;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.IOException;
import javax.imageio.ImageIO;
public class ImageUtilities {
private static final String ABSOLUTE_PATH = "F:\\Games\\TowerOfHanoi\\assets\\gfx\\";
private String fileName = "";
private File imageFile;
private int imageHeight;
private int imageWidth;
public ImageUtilities(String filename){
this.fileName = filename;
this.imageFile = new File(ABSOLUTE_PATH + this.fileName);
try {
processImage();
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
/**
* this methods set the doucment relative path for the graphics to be used
* and it is mandotry to call before using ImageUtilties object else it will throw filenotFoundException
*
* @param path
*/
private void processImage() throws FileNotFoundException{
if(imageFile.exists()){
try {
BufferedImage image = ImageIO.read(this.imageFile);
this.imageWidth = image.getWidth();
this.imageHeight = image.getHeight();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
} else{
throw new FileNotFoundException("Either you missed typed filename or haven't called setAssetBasePathMethod setImageBasePath(String path) method");
}
}
public int getImageHeight(){
return this.imageHeight;
}
public int getImageWidth(){
return this.imageWidth;
}
public String getFileName(){
return this.fileName;
}
public File getImageFile(){
return this.imageFile;
}
}
I always get FileNotFoundException with the error msg above. The weird problem is when i access the image file from other java class i don't get any error. I printed the height and width all went exactly i wanted but i could not access the same image file from my android game project. What kind of error is this. I provided absolute filepath for the image. I also tried to compare the file path they were same. Please tell me what error i got, I spend whole day trying to figure out but ...
What @mittmemo mentioned was right, you cannot access the F drive from your phone or emulator. Your computer and android are two different OS. What you can do is instead of putting your file in /assets, you can put it in /raw under resource directory. You can then access it by using:
try {
Resources res = getResources();
InputStream in_s = res.openRawResource(R.raw.yourfile);
byte[] b = new byte[in_s.available()];
in_s.read(b);
String str = new String(b);
} catch (Exception e) {
Log.e(LOG_TAG, "File Reading Error", e);
}
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