I have a GUI on my scene saying "Capsules Collected: 0/10" and a capsule object which has Collider that whenever the player enters the capsule , the capsule will be destroyed and the Capsules Collected will be increased by 1.
The Destroy Works well, the GUI isnt displaying. What is wrong with my code?
Here's my Code, I assigned this C# script on the Player itself:
using UnityEngine;
using System.Collections;
public class CapsuleGET : MonoBehaviour {
int capscore=0;
void Start(){
}
void OnTriggerEnter(Collider other) {
Destroy(other.gameObject);
capscore =capscore+1;
}
void Update(){
GUILayout.Label("Capsules Collected: "+capscore+"/10");
}
}
Like this .. very easy
using Unity.UI;
public class CapsuleGET
public Text displayScore; // DRAG to connect in Editor
void OnTriggerEnter(Collider other) {
Destroy(other.gameObject);
capscore =capscore+1;
displayScore.text = capscore.ToString();
1 - click to add canvas (don't forget to select 'scale with screen size')
2 - click to add Text, position as you want.
3 - in your script, "public Text score"
4 - drag from the "Text" to that variable
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