I'm writing C++ on an Arduino. I've run into a problem trying to copy and array using memcpy
.
Character characters[5] = {
Character("Bob", 40, 20),
Character("Joe", 30, 10),
...
};
I then pass this array into a constructor like so:
Scene scene = Scene(characters, sizeof(characters)/sizeof(Character));
Inside this constructor I attempt to copy the characters using memcpy:
memcpy(this->characters, characters, characters_sz);
This seems to lock up my application. Upon research it appears that memcpy is not the right tool for this job. If I comment that line out the rest of the application continues to freeze.
I can't use vectors because they're not supported on the Arduino, neither is std::copy
. Debugging is a pain.
Is there any way to do this?
The reason why I am copying is because multiple objects will get their own copy of the characters. Each class can modify and destroy them accordingly because their copies. I don't want to have the Scene
class responsible for creating the characters, so I'd rather pass them in.
您将必须分别复制成员,或在Character
类/结构中创建复制构造函数
It's very unclear what's going on in your code.
First of all, you aren't using std::array
as your question title suggests, you are using a built-in array. You could concievably use std::array
instead, and just use copy constructor of std::array
. But that brings us to second question.
When you are doing memcpy
in the constructor of Scene
, what is the actual size of this->characters
? It's not a good thing to have a constructor that takes characters_sz
dynamically if in fact there is a static limit on how many it can accept.
If I were you and really trying to avoid dynamic allocations and std::vector
, I would use std::array
for both things, the member of Scene
and the temporary variable you are passing, and I would make the constructor a template, so that it can accept arbitrary sized std::array
of characters. But, I would put a static assert so that if the size of the passed array is too large, it fails at compile time.
Also assuming you are in C++11 here.
I guess depending on your application, this strategy wouldn't be appropriate. It might be that the size of the arrays really needs to be variable at run-time, but you still don't want to make dynamic allocations. In that case you could have a look at boost::static_vector
.
http://www.boost.org/doc/libs/1_62_0/doc/html/container/non_standard_containers.html
boost::static_vector
will basically be like a heap-allocated buffer large enough to hold N objects, but it won't default construct N of them for sure, you may have only one or two etc. It will keep track of how many of them are actually alive, and basically act like a stack-allocated std::vector
with a capacity limit of N
.
Use std::copy_n
:
std::copy_n(characters, num_characters, this->characters);
Note that the order of arguments is different from memcpy
and the number is the number of elements, not the size of those elements. You'll also need #include <algorithm>
in the top of your source file.
That said, you're probably better off using a std::vector
rather than a fixed size array, That way you can just use a simple assignment to copy it, and you can grow and shrink it dynamically.
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