I have created a android project with LibgdGdx where i create a AssetManager class, where I load all the assets I need, but when I run the project i have an error when a ttf file is loading. The code of the AssetManager:
public AssetManager manager;
public AssetsManager(){
manager = new AssetManager();
loadAssets();
}
public void loadAssets(){
loadTtf("assets/Birds.TTF");
}
void loadTtf(String path){
FileHandleResolver resolver = new InternalFileHandleResolver();
manager.setLoader(FreeTypeFontGenerator.class, new FreeTypeFontGeneratorLoader(resolver));
manager.setLoader(BitmapFont.class, "assets/Birds.TTF", new FreetypeFontLoader(resolver));
FreetypeFontLoader.FreeTypeFontLoaderParameter font = new FreetypeFontLoader.FreeTypeFontLoaderParameter();
font.fontFileName = path;
font.fontParameters.size = 20;
manager.load(path , BitmapFont.class, font);
}
I try to load the ttf file through this code
BitmapFont font = manager.manager.get("assets/Birds.TTF",BitmapFont.class);
Part of the error I have:
com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: assets/Birds.TTF (Internal)
at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:579)
at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:380)
at com.poum.game.Main.render(Main.java:33)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:459)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1649)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1354)
As i have said, the project is run on Android
Thank you for everything
String path="Birds.TTF"; //can be inside nested folder
String fileName = "Birds.TTF" ; // it can be any name with extension, will use to load and retrieve
Load in this way :
manager=new AssetManager();
FileHandleResolver resolver = new InternalFileHandleResolver();
manager.setLoader(FreeTypeFontGenerator.class, new FreeTypeFontGeneratorLoader(resolver));
manager.setLoader(BitmapFont.class, ".TTF", new FreetypeFontLoader(resolver));
FreetypeFontLoader.FreeTypeFontLoaderParameter parms = new FreetypeFontLoader.FreeTypeFontLoaderParameter();
parms.fontFileName = path; // path of .TTF file where that exist
parms.fontParameters.size = 20;
manager.load(fileName, BitmapFont.class, parms); // fileName with extension, sameName will use to get from manager
manager.finishLoading(); //or use update() inside render() method
Retrieve font from AssetManager
BitmapFont font=manager.get(fileName,BitmapFont.class);
EDIT
From your screenshot, I got your file name Birds.ttf
not Birds.TTF
so change
String path = "Birds.ttf";
String fileName = "Birds.ttf"
Android file-system is case sensitive.
Run Configuration for desktop module should be like this :
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