I'm trying to create two subclasses based on the same parent class, so that they each have their own versions of the same variables defined in the parent object. However I realized that changing these variables in one of these subclasses will cause the versions in the other subclass to change as well. I know I am probably not fully understanding the idea of Inheritance. Please help!
import random
class PlayerParent():
id = 1
# Cooperate: True; Betrayal: False
opponent_moves_history = {}
self_moves_history = {}
def append_opponent_history(self, round_num, c_true, misunderstand=0.0):
# randomly change the result based on probability given in misunderstand
random_num = random.uniform(0, 1)
if random_num <= misunderstand:
c_true = not c_true
self.opponent_moves_history[round_num] = c_true
def append_self_history(self, round_num, c_true, misunderstand=0.0):
# randomly change the result based on probability given in misunderstand
random_num = random.uniform(0, 1)
if random_num <= misunderstand:
c_true = not c_true
self.self_moves_history[round_num] = c_true
score = int(0)
def score_keeper(self, round_num):
if (self.opponent_moves_history[round_num] == True) and (self.self_moves_history[round_num] == False):
self.score += 7
if (self.opponent_moves_history[round_num] == True) and (self.self_moves_history[round_num] == True):
self.score += 5
if (self.opponent_moves_history[round_num] == False) and (self.self_moves_history[round_num] == True):
self.score += 1
if (self.opponent_moves_history[round_num] == False) and (self.self_moves_history[round_num] == False):
self.score += 2
def get_score(self):
return self.score
class TitForTat(PlayerParent):
def rule(self, round_num):
if len(self.opponent_moves_history) == 0:
return True
else:
return self.opponent_moves_history[round_num - 1]
class Random(PlayerParent):
def rule(self, round_num):
random_num = random.uniform(0, 1)
if random_num >= 0.5:
return True
else:
return False
Random = Random()
Random.id = 1
TitForTat = TitForTat()
TitForTat.id = 2
def match(a, b):
game_counter = 1
# while game_counter <= 10:
#a_result = a.rule(game_counter)
# b_result = b.rule(game_counter)
# print(a_result, b_result)
# a.append_self_history(game_counter, a_result)
# b.append_opponent_history(game_counter, a_result)
# b.append_self_history(game_counter, b_result)
# a.append_opponent_history(game_counter, b_result)
# a.score_keeper(game_counter)
# b.score_keeper(game_counter)
# game_counter += 1
# print(a.get_score(), b.get_score())
a.self_moves_history[1] = True
print(a.self_moves_history, '\n', b.self_moves_history)
match(Random, TitForTat)
Resulting a.self_moves_history and b.self_moves_history is identical even though no alteration has been done to the b class variable.
I commented out chunks of the codes just to test where went wrong.
You are making opponent_moves_history
a class variable, so naturally any change to it is class-wide.
In your case you should make opponent_moves_history
, along with self_moves_history
and id
instance variables instead, so that changes made to them are specific to the instances.
class PlayerParent():
def __init__(self):
self.id = 1
self.opponent_moves_history = {}
self.self_moves_history = {}
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