I am making tic tac toe game in Tkinter and it currently works, but I want the code to recognize when a range in the window (ex. 0, 0, 200, 200) is clicked so that I can change the variable. The goal with this is to make the game know when there is three in a row. My problem (as you can see in line 28 - 29, if self.clicked...) is trying to make a variable (or other solution) that will make boxes in the window have a value of 0 or 1 depending on whether they have been clicked. Please help.
from tkinter import *
tk = Tk()
width = 600
third = width / 3
canvas = Canvas(width=width, height=width)
tk.title = "Tic Tac Toe"
line1 = canvas.create_line(200, 0, 200, 600)
line2 = canvas.create_line(400, 0, 400, 600)
line3 = canvas.create_line(0, 200, 600, 200)
line4 = canvas.create_line(0, 400, 600, 400)
class XsorOs:
def __init__(self):
self.turn = 0
self.clicked = []
def click(self, row, col):
if (row, col) not in self.clicked:
if self.turn is 0:
canvas.create_line(col * third, row * third, (col + 1) * third, (row + 1) * third)
canvas.create_line((col + 1) * third, row * third, col * third, (row + 1) * third)
self.turn += 1
if self.clicked in range(0, 0, 200, 200):
print('hi')
elif self.turn is 1:
canvas.create_oval(col * third + 5, row * third + 5, (col + 1) * third - 5, (row + 1) * third - 5)
self.turn -= 1
else:
print("Game Over")
self.clicked.append((row, col))
def mouse_click(c, event):
col = int(event.x / third)
row = int(event.y / third)
c.click(row, col)
xo = XsorOs()
canvas.pack()
canvas.bind("<Button-1>", lambda event: mouse_click(xo, event))
canvas.mainloop()
The print hi is just a placeholder until I figure out how to do it. I want that to become "make this part of the window 1 (from 0)."
I suggest using a 3x3 array to store data and then use some if
statements to detect the 3 in a row. I remember creating Tic-Tac-Toe in tkinter and this is the method I used.
from tkinter import *
tk = Tk()
width = 600
third = width / 3
canvas = Canvas(width=width, height=width)
tk.title = "Tic Tac Toe"
line1 = canvas.create_line(200, 0, 200, 600)
line2 = canvas.create_line(400, 0, 400, 600)
line3 = canvas.create_line(0, 200, 600, 200)
line4 = canvas.create_line(0, 400, 600, 400)
game_board = [['' for x in range(3)] for y in range(3)]
class XsorOs:
def __init__(self):
self.turn = 0
self.clicked = []
def click(self, row, col):
if (row, col) not in self.clicked:
if self.turn % 2 == 0:
canvas.create_line(col * third, row * third, (col + 1) * third, (row + 1) * third)
canvas.create_line((col + 1) * third, row * third, col * third, (row + 1) * third)
self.turn += 1
game_board[row][col] = 'x'
elif self.turn % 2 == 1:
canvas.create_oval(col * third + 5, row * third + 5, (col + 1) * third - 5, (row + 1) * third - 5)
self.turn += 1
game_board[row][col] = 'o'
## add some if statements to detect diagonals, horizontals and verticals in a row.
def mouse_click(c, event):
col = int(event.x / third)
row = int(event.y / third)
c.click(row, col)
xo = XsorOs()
canvas.pack()
canvas.bind("<Button-1>", lambda event: mouse_click(xo, event))
canvas.mainloop()
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