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Inside a metal shader code, how to define an in/out parameter variable of a function?

I have this function:

void myFunct(const int A, ?out? int B){B = B + A;} 

How to declare B in such a way that the function can update its value and return it to the caller?

Metal is a C++ based programming language that allows you to pass a pointer to a function. To do so, simply declare the function parameter as a pointer type.

void myFunct(const int A, device int *B)
{
   *B = *B + A;
} 

device int *C = 0;
myFunct(1, C);

You can also pass variable by reference:

void myFunct(const int A, device int &B)
{
   B = B + A;
} 

device int *C = 0;
myFunct(1, *C)

or pointer by reference:

void myFunct(const int A, device int *&B)
{
   *B = *B + A;
} 

device int *C = 0;
myFunct(1, C);

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