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Unity & Oculus Quest: Lightweight Render Pipeline (LWRP) distorts right eye

I am currently trying to get my project in Oculus Quest working using the Lightweight Render Pipeline. I am using VRTK4 and UnityXRCameraRig for my VR cam.

However, since I got the render pipeline the right eye is distorted (has a different setting), and I cannot change it's setting. Here are the settings:

LWRP:

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HeadAnchor (UnityXRCameraRig):

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Virtual Reality Settings:

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Any idea how to work around this issue using the UnityXRCameraRig prefab?

通过升级到最新版本的 Unity (2019.3.2f1) 解决了这个问题

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