I am currently trying to get my project in Oculus Quest working using the Lightweight Render Pipeline. I am using VRTK4 and UnityXRCameraRig for my VR cam.
However, since I got the render pipeline the right eye is distorted (has a different setting), and I cannot change it's setting. Here are the settings:
LWRP:
HeadAnchor (UnityXRCameraRig):
Virtual Reality Settings:
Any idea how to work around this issue using the UnityXRCameraRig prefab?
通过升级到最新版本的 Unity (2019.3.2f1) 解决了这个问题
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