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Oculus Quest 2 Native C++ Adding the SDK to Android Studio

I'm trying to configure "Android Studio" to develope Native C++ Apps for a Oculus Quest 2 Mobile platform.

On the page Native Development - Get Started with the Platform SDK and under the

Configure Your Development Environment for Mobile Development

The documention states the following.

The Oculus Platform SDK provides a loader that enables .so signature verification and graceful detection of the Oculus Runtime. To use the loader, add the SDK location to the manager ([InstallFolder]/Android/libs/armeabi-v7a/libovrplatformloader.so).

I've downloaded the ovr_platfrm_sdk_40.0 and unzipped to a folder on my local drive.

However, I have no idea how to use the SDK Manager to do the above. I've tried to change the SDK Location in the manager and it comes up with a warning that the selected folder (The one I downloaded) does not contain an SDK.

Any help would be welcome.

Mark

In Android Studio : goto File->Open and select your folder with unzipped sdk.
There's a tutorial for OpenXR here

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