Whenever I try to access an SSBO, I get an error, saying atio6axx.pdb not loaded
.
My graphics card (AMD) drivers are updated, but funnily enough while searching for a solution I found this thread, which was posted only a few hours ago, so could this be a driver issue? I searched my PC and found the .dll
but not the .pdb
, could this be the issue? I've got VS set to loading symbols from Microsoft Symbol Servers but not NuGet.org Symbol Servers.
Relevant code:
Shader (simplified to only show necessary code):
#version 430 core
layout(binding = 5, std430) buffer test
{
float t[];
};
out vec4 colour;
void main()
{
colour = vec4(test.t[0], test.t[1], test.t[2], 1);
}
Creating the SSBO:
float test[3] { 0, 10, 0 };
glGenBuffers(1, &ss_id);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, ss_id);
glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(float) * 3, test, GL_STATIC_READ);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 5, ss_id);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
Any help is appreciated
For anyone else having this issue, I found out why it was happening. I was referring to the data in the SSBO with test.t[0]
, when instead it should have been just t[0]
.
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