So I have 4 objects, which all have childs underneath. I want to rotate these childs slowly when a button is pressed.
Example: Spacebar is pressed, and for all 4 parent objects I want to rotate the child down slowly. Problem is, they need to use the same script, but all of their orientations are different.
Childs of parent 1 move down perfectly, but childs of parent 2 move to the left and right, because they have a different orientation. When I rotate them by hand in Unity, for parent 1's childs I need to move the Y axis to get them to rotate down, but for parent 2's childs it's the Z axis.
How can i always move it down regardless of any orientation?
has an optional parameter relativeTo . By default it is set to Space.Self
what you want is Space.World
so do
pBone.transform.Rotate(Vector3.right * _boneMoveSpeed * Time.deltaTime, Space.World);
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