EDIT : I've rewote this question in: new question
I'm currently using an implementation of callback mechanism from flash for c++, ASInterface.inl you can see an example here:
I'm looking for a standard implementation for generic callback like that (in std or in boost or something else), that is not coupled with flash player. What it does basically is to implement a generic Callback object that can be called with arbitrary number of arguments of primitive types.
//init callbacks
typedef std::map<std::wstring, Callback> callbacks;
void SomethingHappened(int a, int b) {print a + b;}
string functionName = "SomethingHappened";
callbacks[functionName] = &SomethingHappened;
//use callbacks after xml input arrived:
string xml = "<some xml input document/>";
Callbacks::iterator itCallback = callbacks.find(functionName);
if (itCallback != callbacks.end())
{
//parse arguments
std::vector<std::wstring> args;
_Args::split(xml, args);
ASValue::Array arguments;
for (size_t i = 0, s = args.size(); i < s; ++i)
{
ASValue arg; arg.FromXML(args[i]);
arguments.push_back(arg);
}
ASValue returnValue;
//***this is where the magic happens: call the function***
HRESULT result = itCallback->second.Call(arguments, returnValue);
return result;
}
edit this is my flow: I get input message from "server": Message(String command, String xmlArguments) it find the callback named: command it invokes command with arguments (which are arbitrary in number and types). What I'm looking is the implementation of the generic command (as there is in the link.)
I didn't closely inspect all the nooks and crannies of that code, but is there something against this:
using Callback = std::function<ASValue(ASValue::Array const&)>;
std::function
is in C++ since c++11. If you don't have that (?) you can use boost::function<>
with the same semantics.
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