I'm using the following code encode an image from python end,
context = zmq.Context()
socket = context.socket(zmq.PUB)
socket.bind("tcp://*:5558")
frame = cv2.imread("input.jpg")
encoded, buffer = cv2.imencode('.jpg', frame)
encoded_string = base64.b64encode(buffer)
socket.send_string("output", zmq.SNDMORE)
socket.send_pyobj(encoded_string)
Eventually, I'm using the following code to decrypt it in Unity end.
void Start()
{
AsyncIO.ForceDotNet.Force();
NetMQConfig.ManualTerminationTakeOver();
NetMQConfig.ContextCreate(false);
string topic = "output";
subSocket = new SubscriberSocket();
var timeout = new System.TimeSpan(0, 0, 1); //1sec
string subport;
subSocket.Options.ReceiveHighWatermark = 1000;
subSocket.Connect("tcp://localhost:5558");
subSocket.Subscribe(topic);
bool is_connected = subSocket.TryReceiveFrameString(timeout, out subport);
Debug.Log(is_connected);
myTexture = new Texture2D(640, 480, TextureFormat.ARGB32, false);
}
// Update is called once per frame
void Update()
{
string base64string = subSocket.ReceiveFrameString();
Debug.Log(base64string.Length);
if (base64string.Length > 100)
{
byte[] imgBytes = Convert. FromBase64String(base64string);
myTexture.LoadRawTextureData(imgBytes);
myTexture.Apply();
rawImg.texture = myTexture;
}
}
Unfortunately it throws the following error,
FormatException: The input is not a valid Base-64 string as it contains a non-base 64 character, more than two padding characters, or an illegal character among the padding characters.
what am I missing?
It would be more helpful if you could try sending a very small image through the channel (encode, transfer, receive) and log-print what was received on the other end.
My suspicions :
More information is needed to provide a better answer...
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