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Apply Blur effect to a ID3D11Texture2D

I have this code:

ID3D11Texture2D* Buffer;
SwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&backBuffer);

to get a screenshot of my game, I want to blur it for my game GUI, I have no idea how to do it unfortunately

This DirectX Tool Kit tutorial covers writing HLSL to do blur/bloom. You may find it useful:

https://github.com/microsoft/DirectXTK/wiki/Writing-custom-shaders

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