It says rect argument is invalid
but when I give the same rect without a variable it works, here is the part of a code responsible for it
class Background:
def __init__(self, background):
self.background = background
self.endpoint = 5590
self.bx = 0
self.scrolling_right = False
self.scrolling_right = True
self.obstacleses = []
def obstacles(self):
self.obstacleses = pygame.Rect(300, 300, 20, 60)
print(self.obstacleses)
def surface(self):
screen.blit(self.background, (self.bx, 0))
screen.blit(templar1.image, templar1.pos)
screen.blit(Rogue.image, Rogue.pos)
pygame.draw.rect(screen, (255, 0, 0), self.obstacleses)
pygame.display.update()
I also tried self.obstacleses(0)
in pygame.draw.rect
but then i get list object is not callable
.
You have to draw the rectangles in a loop:
for obstacle in self.obstacleses:
pygame.draw.rect(screen, (255, 0, 0), obstacle)
import pygame ... screen = pygame.display.set_mode((WIDTH, HEIGHT)) RECTS = [] RECTS.append( pygame.Rect(10, 10, 60, 60) ) # Use this in mainloop for rect in RECTS: pygame.draw.rect(screen, GREEN, rect)
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