Ok, so let me explain a little bit about this. In array SL[] i got pointer to lists ( I can say that the list is divided to small parts). So i go to SL[0] explore the list, then go to SL[1] explore the list.....
typedef struct TSL {
struct TSL *next;
int a;
} LSL;
LSL* SL[n] = {0}; // Array of pointers ;)
// Loop 1
void Find_All_Arc_SL()
{
int i;
LSL *tmp;
for(i=0;i<n;i++)
{
tmp = SL[i];
while(tmp != 0)
{
//printf("I find arc! %d -> %d",i,tmp->a);
tmp = tmp -> next;
}
}
}
Loop 2.
typedef struct TAL {
struct TAL *next;
int v;
int a;
} LAL;
LAL *AL = 0;
void Find_All_Arc_AL()
{
LAL *tmp;
tmp = AL;
while(tmp != 0)
{
//printf("I find arc %d -> %d \n",tmp->v,tmp->a);
tmp = tmp -> next;
};
}
In this function i just explore list... just do it without any array etc.
My question is: Why Find_All_Arc_SL()
is always faster (milliseconds) than Find_All_Arc_AL()
? These functions are working almost the same, but the first (faster one) one have to do additional work
YOU ASKED FOR FULL CODE. HERE IT IS: U can increase/decrease n
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#define n 5500
//Define struct
typedef struct TSL {
struct TSL *next;
int a;
} LSL;
typedef struct TAL {
struct TAL *next;
int v;
int a;
} LAL;
// Poiner and array of pointers
LAL *AL = 0;
LSL* SL[n] = {0};
// To Calculate time
__int64 freq, start, end, diff;
// Build graph
void Create_AL()
{
LAL *tmp;
int p,k;
for(p=0;p<n;p++)
for(k=0;k<n;k++)
{
// Add arc
tmp = malloc (sizeof(LAL));
tmp->v = p;
tmp->a = k;
if(AL == 0) { tmp->next = 0; AL = tmp; }
else { tmp->next = AL; AL = tmp; }
}
}
// Find arc
void Find_All_Arc_AL()
{
LAL *tmp;
tmp = AL;
while(tmp != 0)
{
//printf("I found arc %d -> %d \n",tmp->v,tmp->a);
tmp = tmp -> next;
};
}
// Build graph
void Create_SL()
{
LSL *tmp;
int p,k;
for(p=0;p<n;p++)
for(k=0;k<n;k++)
{
// Add arc
tmp = malloc(sizeof(LSL));
tmp -> a = k;
if(SL[p] == 0) { tmp -> next = 0; SL[p] = tmp; }
else { tmp -> next = SL[p]; SL[p] = tmp; }
}
}
void Find_All_Arc_SL()
{
int i;
LSL *tmp;
for(i=0;i<n;i++)
{
tmp = SL[i];
while(tmp != 0)
{
//printf("I find arc %d -> %d \n", i, tmp->a);
tmp = tmp -> next;
}
}
}
/**
** CALCULATE TIME!
**/
void start_timer()
{
freq = 0; start = 0; end = 0; diff = 0;
QueryPerformanceFrequency((LARGE_INTEGER*)&freq);
QueryPerformanceCounter((LARGE_INTEGER*)&start);
}
void end_timer()
{
QueryPerformanceCounter((LARGE_INTEGER*)&end);
diff = ((end - start) * 1000) / freq;
}
int main(int argc, char *argv[])
{
Create_SL();
start_timer();
Find_All_Arc_SL();
end_timer();
printf("Find_All_Arc_SL SEARCHING ALL ARC TOOK %d \n",diff);
Create_AL();
start_timer();
Find_All_Arc_AL();
end_timer();
printf("Find_All_Arc_AL SEARCHING ALL ARC TOOK %d \n",diff);
system("PAUSE");
return 0;
}
It depends on your data. You should post a full (working) example.
Also, how did you measure time? are you sure the comparison is significant?
It looks like a memory thing. Since accessing non-cached memory can take hundreds or thounsands of CPU cycles, the amount and the locality of memory access often is the most important factor influencing the performance of a program.
In your case, the SL structure is smaller than the AL structure. So Find_All_Arc_SL()
has less memory to visit and is therefore faster.
But overall, the programm seems too bare bone to be a realistic test.
BTW: For improved performance, you should use more arrays and fewer linked lists because arrays have far better locality than linked lists.
You need to loop through the function to get a real feel for the speed. You also didn't warm-up the functions to get the values in the cache for the first method. The results I got were:
Find_All_Arc_SL SEARCHING ALL ARC TOOK 6657
Find_All_Arc_AL SEARCHING ALL ARC TOOK 6490
with this code:
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#define n 500
//Define struct
typedef struct TSL {
struct TSL *next;
int a;
} LSL;
typedef struct TAL {
struct TAL *next;
int v;
int a;
} LAL;
// Poiner and array of pointers
LAL *AL = 0;
LSL* SL[n] = {0};
// To Calculate time
__int64 freq, start, end, diff;
// Build graph
void Create_AL()
{
LAL *tmp;
int p,k;
for(p=0;p<n;p++)
for(k=0;k<n;k++)
{
// Add arc
tmp = malloc (sizeof(LAL));
tmp->v = p;
tmp->a = k;
if(AL == 0) { tmp->next = 0; AL = tmp; }
else { tmp->next = AL; AL = tmp; }
}
}
// Find arc
void Find_All_Arc_AL()
{
LAL *tmp;
tmp = AL;
while(tmp != 0)
{
//printf("I found arc %d -> %d \n",tmp->v,tmp->a);
tmp = tmp -> next;
};
}
// Build graph
void Create_SL()
{
LSL *tmp;
int p,k;
for(p=0;p<n;p++)
for(k=0;k<n;k++)
{
// Add arc
tmp = malloc(sizeof(LSL));
tmp -> a = k;
if(SL[p] == 0) { tmp -> next = 0; SL[p] = tmp; }
else { tmp -> next = SL[p]; SL[p] = tmp; }
}
}
void Find_All_Arc_SL()
{
int i;
LSL *tmp;
for(i=0;i<n;i++)
{
tmp = SL[i];
while(tmp != 0)
{
//printf("I find arc %d -> %d \n", i, tmp->a);
tmp = tmp -> next;
}
}
}
/**
** CALCULATE TIME!
**/
void start_timer()
{
freq = 0; start = 0; end = 0; diff = 0;
QueryPerformanceFrequency((LARGE_INTEGER*)&freq);
QueryPerformanceCounter((LARGE_INTEGER*)&start);
}
void end_timer()
{
QueryPerformanceCounter((LARGE_INTEGER*)&end);
diff = ((end - start) * 1000) / freq;
}
int main(int argc, char *argv[])
{
int i;
Create_SL();
Find_All_Arc_SL();
start_timer();
for(i=0;i<2000;++i)
Find_All_Arc_SL();
end_timer();
printf("Find_All_Arc_SL SEARCHING ALL ARC TOOK %d \n",diff);
Create_AL();
Find_All_Arc_AL();
start_timer();
for(i=0;i<2000;++i)
Find_All_Arc_AL();
end_timer();
printf("Find_All_Arc_AL SEARCHING ALL ARC TOOK %d \n",diff);
system("PAUSE");
return 0;
}
Edit: For what it's worth I had to lower your n
, it was so big, malloc
returned 0 on a 64-bit system with 4gb of ram.
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