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OpenGL ES Questions (iPhone)

I'm planning on making a new game with OpenGL for the iPhone, but I first have a couple questions. First of all, I'm stuck between choosing OpenGL 1.1 or 2.0 (I know this question has been asked before, though I feel mine is a bit different). I know that OpenGL 1.1 is compatible on all devices and and is a fixed-pipeline (it's easy to learn). I know that 2.0 is a programmable-pipeline (it's harder).

I'm an indie developer who plans on making a 2D game with OpenGL ES. I know that OpenGL ES 1.1 will be much easier,though tutorials for 1.1 are hard to find. 2.0 is a lot harder but tutorials are everywhere. I recently purchased "Learning iOS Game Programming", which, despite its name, is partially outdated (though teaches 1.1).

Bottom line: 1.1 or 2.0. I want to get my app out as soon as possible. Also, if anyone knows any good books/tutorials, your feedback is welcome.

This guy has some pretty good video tutorials, actual game code, and actually let's you use his code(for a real game it needs work).

http://www.71squared.com/iphone-tutorials/

You get, particle systems, spritesheets, sound class, game states, etc

For a starter on gl-es 1.1 it's good.

If it all sounds too much, try a engine, if not, learn from the tuts and do your version, preferably not using objects, C structs and the like are much more easy on the ram.

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