UPDATE: src updated based on suggestions. strcat a \\n\\0 onto command and changing sizeof. Client has a "Succeed" on sending, but server never "succeeds" on receiving.
I have put a lot of working into trying to get a regular old TCP socket working. I basically have a simple client and a server setup. Currently I don't receive anything at all on my server, and I only get 4 bytes on my client ("GOTY" in this example).
Server output outputs this and moves on:
RECEIVED (null)
Client output just blocks and never stops. If I kill the server I get this output
Connect success
Received Response:
SERVER
int Server::update(char *getbuf)
{
int ready = poll(pollfds, 1, 100);
if (ready == -1)
{
logger.info("Poll failed");
return FALSE;
}
if (pollfds[0].revents & POLLIN)
{
ssize_t z;
logger.info("Connection available");
struct sockaddr_in client_address;
memset(&client_address, 0, sizeof client_address);
socklen_t alen = sizeof(client_address);
// ACCEPT
clientsocket = accept(serversocket, (struct sockaddr *)&client_address, &alen);
if(!clientsocket)
logger.fail("Accept Fail");
// READ
z = recv(clientsocket, getbuf, 512, MSG_WAITALL);
if (z < 0)
fprintf(stderr,"receive failure\n");
else
fprintf(stderr,"receive succeed\n");
getbuf[z] = 0;
respond(getbuf);
//closeConnection();
logger.data("RECEIVED %s", getbuf);
getbuf[z] = 0;
return TRUE;
}
return FALSE;
}
void Server::respond(char *response)
{
// SEND
ssize_t z;
z = send(clientsocket, response, strlen(response), 0);
if (z < 0)
fprintf(stderr,"send failure\n");
else
fprintf(stderr,"send succeed\n");
}
CLIENT
I added the client code. I now use strlen but it doesn't seem to help things.
int main(int argc, char **argv)
{
int abort = 0;
int port;
in_addr_t address;
char *command;
ssize_t z;
int com_socket;
struct sockaddr_in server_address;
struct timeval timeout;
int opt;
int val = 0;
char getbuf[512];
//Defaults
address = inet_addr("127.0.0.1");
port = 4949;
//INCLUDED ARGUMENTS FROM CLI
while((opt = getopt(argc, argv, "a:p:c:")) > 0)
{
switch(opt)
{
case 'a':
address = inet_addr(optarg);
break;
case 'p':
port = atoi(optarg);
break;
case 'c':
abort = 1;
command = (char *)optarg;
break;
default:
fprintf(stderr, "-a IPADDRESS -p PORT -c COMMAND\n",argv[0]);
}
}
// Server
memset(&server_address, 0, sizeof(server_address));
server_address.sin_family = AF_INET;
server_address.sin_port = htons(port);
server_address.sin_addr.s_addr = address;
if (server_address.sin_addr.s_addr == INADDR_NONE)
fprintf(stderr, "Server address failed\n");
if(!abort)
{
fprintf(stderr, "No Command given\n");
fprintf(stderr, "-a IPADDRESS -p PORT -C COMMAND\n");
exit(0);
}
else
{
fprintf(stderr, "Address %s Port %d Command %s\n", inet_ntoa(server_address.sin_addr), port, command);
}
// Create com_socket
com_socket = socket(PF_INET, SOCK_STREAM, 0);
if (com_socket == -1)
fprintf(stderr, "Socket failed\n");
/*
// Client
struct sockaddr_in client_address;
memset(&client_address,0,sizeof client_address);
client_address.sin_family = AF_INET;
client_address.sin_port = 0;
client_address.sin_addr.s_addr = ntohl(INADDR_ANY);
if (client_address.sin_addr.s_addr == INADDR_NONE)
fprintf(stderr, "Client address failed\n");
// Bind
z= bind(com_socket, (struct sockaddr *)&client_address, sizeof (client_address));
if ( z == -1 )
fprintf(stderr,"Binding port\n");
*/
timeout.tv_sec = 2; /* 2 seconds */
timeout.tv_usec = 0; /* + 0 usec */
socklen_t addrlen = sizeof(struct sockaddr_in);
// Connect
//z = connectWithTimeout(com_socket, (struct sockaddr *) &server_address, len_inet, &timeout);
z = connect(com_socket, (struct sockaddr *) &server_address, sizeof(server_address));
if(z == -1)
{
if(errno == EINPROGRESS)
{
fprintf(stderr, "EINPROGRESS non block start\n");
}
if(errno == EALREADY)
{
fprintf(stderr, "EALREADY non block subsequent request\n");
}
fprintf(stderr, "Connect failed\n");
}
else
fprintf(stderr, "Connect success\n");
strcat(command, "\n\0");
// SEND
z = send(com_socket, command, strlen(command)+2, 0);
if (z < 0)
fprintf(stderr,"send failure\n");
else
fprintf(stderr,"send succeed\n");
// READ
z = recv(com_socket, getbuf, 512, MSG_WAITALL);
if (z < 0)
fprintf(stderr,"receive failure\n");
else
fprintf(stderr,"receive succeed\n");
// Output
fprintf(stderr, "Received Response: %s\n", getbuf);
close(com_socket);
exit(1);
}
I just have no idea why this is not working. I've been over it again and again.
It's a embedded Linux system.
In the server: this is just plain wrong. strlen() returns the length of the string that was in the buffer before the read() /recv().
// READ
z = recv(clientsocket, getbuf, strlen(getbuf), MSG_WAITALL);
if (z < 0)
fprintf(stderr,"receive failure\n");
Also: in respond(), strlen() assumes that the response "string" is null-termated. It is not.
z = send(clientsocket, response, strlen(response), 0);
And the same type of error appears to be present in the client code.
UPDATE: since the OP does not know how to live without string functions, I'll illustrate how this could be done.
... snipped ...
// READ
z = recv(clientsocket, getbuf, 512, MSG_WAITALL);
if (z < 0) {
// .... if (errno == EAGAIN) continue;
fprintf(stderr,"receive failure %d(%s) \n"
, errno, strerror(errno) );
break; }
fprintf(stderr,"receive succeed\n");
respond(getbuf, z);
return TRUE;
}
return FALSE;
}
void respond(char *response, size_t siz)
{
// SEND
size_t done;
ssize_t z;
for (done = 0; done < siz; done += z) {
z = send(clientsocket, response+done, siz-done, 0);
if (z < 0) {
if (errno == EAGAIN) continue;
fprintf(stderr,"send failure %d(%s)\n"
, errno, strerror(errno) );
break; }
fprintf(stderr,"send succeed\n");
}
}
Since you have not actually shared the source of your "respond" function, my psychic powers tell me it looks something like this:
void Server::respond(char* str)
{
send(clientsock, str, sizeof(str), 0);
}
As such, "sizeof(str)" is evaluating to 4 because that's the size of a pointer on your machine. That is consistent with the client receiving "GOTY" (the first 4 bytes of the message you intended to send).
Change it to the following:
void Server::respond(char* str)
{
send(clientsock, str, strlen(str), 0);
}
Also, you should never assume that that send and recv will return a value equal to the amount of data you expected to send or receive. Hence, you should loop on non-blocking calls to send/recv until the entire message has been sent or consumed.
Send operations on sockets are often buffered so it's possible your respond function is not flushing all that data. Try a flush operation at the end of respond()
to get the extra data.
It's looks to me like you're seeing blocking behaviour you might want to look into how blocking/non-blocking affects sockets.
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