I'm trying to emulate Photoshop's Overlay blend mode on a point sprite. Is this possible in OpenGL ES?
EDIT - This might help you along:
Please note: I do not take credit for the code below; I found it on the powervr forums: http://www.imgtec.com/forum/forum_posts.asp?TID=949
uniform sampler2D s_renderTexture;
uniform sampler2D s_overlayMap;
varying mediump vec2 myTexCoord;
void main()
{
//Get the Texture colour values
lowp vec3 baseColor = texture2D(s_renderTexture, myTexCoord).rgb;
lowp float overlayTexture = texture2D(s_overlayMap, myTexCoord).r;
lowp vec3 finalMix = baseColor + (overlayTexture - 0.5) * (1.0 - abs(2.0 * baseColor - 1.0));
//Set the Fragments colour
gl_FragColor = vec4( finalMix, 1.0 );
}
Sure, call this before rendering the point sprites:
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);
This should result in additive blending.
Here's a visual reference on the different blending mode combinations: http://zanir.wz.cz/?p=60&lang=en
It's an old page, but it's a nice reference.
For more on opengl-es blending: http://www.khronos.org/opengles/sdk/docs/man/xhtml/glBlendFunc.xml
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