I am studying C# by myself by reading some books and watching some tutorials. So, i decided to make a small project at the same time, to get more experience and harden my knowledge. I am trying to create a text to speech program in Georgian(my language) but, i couldn't understand how to append different sounds to each other. For example, when my program wants to say "language" it will divide the word to "la" "n" "gu" "a" "ge" so, i have recorded these parts and want to append them and create a word. I looked for classes on MSDN.COM and found SoundPlayer but, i couldn't figure out how to append the sounds of WAV format. i want to add one sound to another and play a new one, for example i have sound that says "aaa" and the other says "bbbb" i want to get a sound that says "aaabbbb".
To divide words i created an arraylist and used this code.
public ArrayList divide(String s) //დაყოფა და arraylist-ში გადანაწილება
{
ArrayList a = new ArrayList();
int i = 0;
while (i < s.Length)
{
if (s[i] == ',' || s[i] == ' ' || s[i] == '.')
{
a.Add(s.Substring(i, i + 1));
i++;
continue;
}
if (consonant(s[i]) && (i + 1) != s.Length && sonant(s[i + 1]))
{
if (isFirstSonant(s, i))
a.Add(s.Substring(i, i + 2) + "_FIRST");
else
a.Add(s.Substring(i, i + 2) + "_SECOND");
i += 2;
continue;
}
if (sonant(s[i]) && ((i + 1) < s.Length && sonant(s[i]) || i == (s.Length - 1)))
{
if (isFirstSonant(s, i))
a.Add(s.Substring(i, i + 1) + "_FIRST");
else
a.Add(s.Substring(i, i + 1) + "_SECOND");
i++;
continue;
}
if (consonant(s[i]) && ((i + 1) < s.Length && consonant(s[i]) || i == (s.Length - 1)))
{
a.Add(s.Substring(i, i + 1) + "_SECOND");
i++;
continue;
}
}
return a;
}
I have made this program on java and want to do the same on C# so this is my code on java. this is how i appended the sounds after, putting them in arraylist.
public AudioInputStream append(AudioInputStream main, String s) throws UnsupportedAudioFileException, IOException {
return new AudioInputStream(
new SequenceInputStream(main, find(s)),
main.getFormat(),
main.getFrameLength() + find(s).getFrameLength());
}
private String s;
public void Process() {
try {
AudioInputStream main = AudioSystem.getAudioInputStream(new File("C:/Users/Vato/Desktop/Programing/sintezatori/alphabet/blank.wav"));
ArrayList<String> aa = divide(s);
for(int ii=0;ii<aa.size();ii++) {
main=append(main, aa.get(ii));
System.out.println(aa.get(ii));
}
AudioSystem.write(main, AudioFileFormat.Type.WAVE, new File("C:/Users/Vato/Desktop/Programing/sintezatori/alphabet/result.wav"));
result=main;
AudioInputStream result1 = AudioSystem.getAudioInputStream(new File("C:/Users/Vato/Desktop/Programing/sintezatori/alphabet/result.wav"));
DataLine.Info info =
new DataLine.Info(Clip.class,
result1.getFormat());
Clip clip = (Clip) AudioSystem.getLine(info);
clip.open(result1);
clip.start();
} catch (Exception e) {
e.printStackTrace();
}
}
private AudioInputStream result;
public AudioInputStream getResult() {
return result;
}
Which method or class should i use from these http://msdn.microsoft.com/en-us/library/system.media.soundplayer.aspx ? How can i do the same in C#?
If you don't want to use an existing SDK you could do something like the following:
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Media;
using System.Text;
namespace ConsoleApplication3
{
public class SpeechClass
{
private Dictionary<char, string> _letterToFileMapping = new Dictionary<char, string>();
private string _basePath = "\\soundfiles";
public SpeechClass()
{
PopulateMappings();
}
private void PopulateMappings()
{
_letterToFileMapping.Add('a', "asound.wav");
_letterToFileMapping.Add('b', "bsound.wav");
_letterToFileMapping.Add('c', "csound.wav");
_letterToFileMapping.Add('d', "dsound.wav");
}
private void SayWord(string word)
{
var chars = word.ToCharArray();
List<string> filestosay = new List<string>();
foreach (var c in chars)
{
string sound;
if(_letterToFileMapping.TryGetValue(c, out sound))
{
filestosay.Add(sound);
}
}
foreach (string s in filestosay)
{
SoundPlayer p = new SoundPlayer();
p.SoundLocation = Path.Combine(_basePath, s);
p.Play();
}
}
}
}
The AT&T Text-To-Speech SDK is remarkable. You can do custom dictionaries and sounds. http://www.wizzardsoftware.com/text-to-speech-tts.php
Sound player should work:
using System.Media;
InitializeComponent();
Soundplayer MySounds = new SoundPlayer(@"C:\example.wav);
MySounds.Play();
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.